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Marill

#183 · Johto

Marill in PokéSurvivor

WaterFairy Shiny form

C Rank #768 of 966 · Score 28.5

Stats

Attack ×0.81 better than 1%
HP 102 better than 57%
Speed 95 better than 19%
Move pool 6 own-type evolvable

Base stat total: 250 · In-game HP, attack and speed are derived from the base stats.

Why C tier

  • Low damage multiplier (×0.81)
  • 6 evolvable own-type moves incl. Dazzling Gleam & Bubble

How to get

★ Common · Easy

Common in the Johto banner (45% per pull for the rarity, ~56 pulls for this one). Johto banner →

Recommended Marill build

  1. Core (starting move) Water Gun → Scald (Power)
  2. Crowd clear Fairy Wind → Moonblast (Power)
  3. Close defense Dazzling Gleam → Misty Terrain (Synthesis)
  4. Flex / damage Bubble → Surf (Sprint)

Items: Quick Claw — -20% cooldown on all your moves.

Full Marill build guide →

Marill moves (15)

On level-up you are offered moves from Marill's own types plus the Normal pool. You can hold 4 at once; each one evolves at max level if you have taken the stat card it asks for.

MoveTypeKindEffectEvolves into
Water Gunstart Water Projectile A piercing jet. Reliable at any range. Scaldneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger
Bubble Water Burst A fan of bubbles that slows whatever they touch. Surfneeds Sprint · +6 projectiles, ×1.6 damage and +1 pierce
Hydro Pump Water Beam A slow but devastating water blast. Hydro Cannonneeds Power · ×1.8 damage, a 50% wider and longer beam
Aqua Ring Water Buff Deals no damage: builds health REGENERATION. —
Fairy Wind Fairy Burst A magical breeze in every direction. Moonblastneeds Power · +6 projectiles, ×1.6 damage and +1 pierce
Dazzling Gleam Fairy Aura A flash of light all around you. Misty Terrainneeds Synthesis · ×1.8 damage and 35% more radius
Bubble Beam Water Spray A short fan of bubbles that slows. Aqua Tailneeds Power · ×1.7 damage, +4 shots and +1 pierce
Tackle Normal Melee Charges in an arc at everything in front of you. Take Downneeds Vigor · ×1.9 damage, more range and hits in 360°
Quick Attack Normal Dash You dash at the enemy like lightning and hit everything on the way. Extreme Speedneeds Sprint · ×1.9 damage, more distance and less cooldown
Swords Dance Normal Buff Deals no damage: builds ATTACK while active. —
Agility Normal Buff Deals no damage: builds SPEED while active. —
Harden Normal Buff Deals no damage: builds DEFENSE while active. —
Body Slam Normal Melee A full-weight tackle: slow, short and brutal. Giga Impactneeds Power · ×1.9 damage, more range and hits in 360°
Hyper Voice Normal Burst A sound wave that spreads in every direction. Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce
Substitute Normal Turret A decoy that stays behind shooting for you. Double Teamneeds Armor · ×1.8 damage, +1 at a time and fires faster

Type matchups

Weak to: Grass ×1.6 Electric ×1.6 Poison ×1.6

Resists: Dragon ×0.3 Fire ×0.6 Water ×0.6 Ice ×0.6 Fighting ×0.6 Bug ×0.6 Dark ×0.6 Steel ×0.96

Type chart →

Weather

Boosted in: Rain, Fog

Hurt by: Harsh sunlight, Sandstorm, Snowfall

Similar Pokémon

Frequently asked questions

Is Marill good in PokéSurvivor?

Marill is C tier, ranked #768 of 966 partners. Low damage multiplier (×0.81). 6 evolvable own-type moves incl. Dazzling Gleam & Bubble.

How do I get Marill?

Common in the Johto banner (45% per pull for the rarity, ~56 pulls for this one). Gacha tickets are earned by playing; they cannot be bought.

What moves can Marill learn?

Marill can be offered 15 moves on level-up: every Water and Fairy-type move plus the Normal pool. It starts with Water Gun.

What is Marill weak to?

Grass (×1.6), Electric (×1.6), Poison (×1.6).

Game data from PokéSurvivor · Last updated