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PokéSurvivor Moves: All 64 Attacks and Their Evolutions

Every PokéSurvivor move with base damage, cooldown, kind and evolution. 59 of 64 moves evolve at max level with the right stat card.

Normal Normal moves (8)

MoveKindDamageCooldownEffectEvolves intoLearned by
Tackle Melee 16 0.5 s Charges in an arc at everything in front of you. Take Downneeds Vigor 966
Quick Attack Dash 20 0.75 s You dash at the enemy like lightning and hit everything on the way. Extreme Speedneeds Sprint 966
Swords Dance Buff — 0.85 s Deals no damage: builds ATTACK while active. — 966
Agility Buff — 0.85 s Deals no damage: builds SPEED while active. — 966
Harden Buff — 0.85 s Deals no damage: builds DEFENSE while active. — 966
Body Slam Melee 36 0.95 s A full-weight tackle: slow, short and brutal. Giga Impactneeds Power 966
Hyper Voice Burst 12 ×9 1.15 s A sound wave that spreads in every direction. Uproarneeds Reflexes 966
Substitute Turret 14 4 s A decoy that stays behind shooting for you. Double Teamneeds Armor 966

Fire Fire moves (6)

MoveKindDamageCooldownEffectEvolves intoLearned by
Ember Projectile 18 0.52 s A fireball at the nearest enemy. Fire Blastneeds Power 76
Flamethrower Spray 7 ×7 0.7 s A short fan of flames that burns. Overheatneeds Reflexes 76
Fire Spin Orbit 14 ×3 0.3 s Flames that spin around you. Constant defense. Sacred Fireneeds Synthesis 76
Heat Wave Burst 13 ×10 1.25 s Explodes in flames in every direction. Eruptionneeds Vigor 76
Will-O-Wisp Turret 15 3.5 s Leaves a floating flame that fires on its own and burns. Infernoneeds Reflexes 76
Flame Wheel Trail 10 0.28 s You run wrapped in fire, leaving a trail of flames. Flare Blitzneeds Sprint 76

Water Water moves (5)

MoveKindDamageCooldownEffectEvolves intoLearned by
Water Gun Projectile 14 0.44 s A piercing jet. Reliable at any range. Scaldneeds Power 149
Bubble Burst 9 ×8 1 s A fan of bubbles that slows whatever they touch. Surfneeds Sprint 149
Hydro Pump Beam 29 1.5 s A slow but devastating water blast. Hydro Cannonneeds Power 149
Aqua Ring Buff — 0.9 s Deals no damage: builds health REGENERATION. — 149
Bubble Beam Spray 6 ×7 0.65 s A short fan of bubbles that slows. Aqua Tailneeds Power 149

Grass Grass moves (4)

MoveKindDamageCooldownEffectEvolves intoLearned by
Vine Whip Melee 19 0.62 s Long-range whips in a wide arc. Power Whipneeds Power 118
Razor Leaf Boomerang 10 ×2 0.9 s Two leaves that fly out and back, cutting both ways. Leaf Stormneeds Reflexes 118
Petal Blizzard Orbit 14 ×4 0.26 s A cyclone of leaves spins widely around you. Petal Danceneeds Synthesis 118
Grass Knot Aura 9 0.55 s Roots that snare and pound everything near you. Frenzy Plantneeds Vigor 118

Electric Electric moves (3)

MoveKindDamageCooldownEffectEvolves intoLearned by
Thunder Shock Projectile 13 0.4 s A lightning-fast bolt that pierces several enemies. Thunderneeds Power 64
Discharge Aura 8 0.45 s A permanent electric field around you. Electric Terrainneeds Armor 64
Thunderbolt Chain 21 ×4 0.95 s A bolt that jumps from one enemy to the next. Zap Cannonneeds Reflexes 64

Ice Ice moves (3)

MoveKindDamageCooldownEffectEvolves intoLearned by
Ice Beam Beam 20 1.1 s An icy beam that almost freezes foes solid. Blizzardneeds Power 46
Powder Snow Aura 8 0.55 s A blizzard around you that slows foes. Icy Windneeds Sprint 46
Hail Meteors 18 ×4 1.2 s Hailstones fall on enemies and slow them. Avalancheneeds Reflexes 46

Fighting Fighting moves (2)

MoveKindDamageCooldownEffectEvolves intoLearned by
Karate Chop Melee 22 0.5 s A sharp, powerful blow straight ahead. Close Combatneeds Power 68
Aura Sphere Projectile 17 0.62 s An energy sphere that never misses. Focus Blastneeds Reflexes 68

Poison Poison moves (4)

MoveKindDamageCooldownEffectEvolves intoLearned by
Sludge Projectile 17 0.6 s Toxic sludge that poisons on impact. Sludge Bombneeds Power 78
Poison Sting Projectile 8 0.34 s A quick poisonous sting. Poison Jabneeds Sprint 78
Toxic Trail 6 0.3 s You leave pools of poison that badly poison whoever steps on them. Poison Gasneeds Synthesis 78
Toxic Spikes Mines 11 ×2 1.1 s Poison spikes that badly poison when they burst. Gunk Shotneeds Synthesis 78

Ground Ground moves (4)

MoveKindDamageCooldownEffectEvolves intoLearned by
Mud Shot Burst 11 ×7 1.1 s Splashes mud around and slows foes. Earth Powerneeds Power 70
Bulldoze Aura 11 0.7 s Shakes the ground: damages and slows everything nearby. Earthquakeneeds Power 70
Bonemerang Boomerang 16 0.95 s A bone that flies out and back, hitting hard. Bone Rushneeds Power 70
Spikes Mines 18 ×2 1.2 s Scatters spikes that burst when stepped on. Fissureneeds Power 70

Flying Flying moves (3)

MoveKindDamageCooldownEffectEvolves intoLearned by
Gust Orbit 13 ×3 0.26 s Whirlwinds that escort you. Hurricaneneeds Sprint 102
Wing Attack Melee 17 0.55 s A wide wing sweep that pushes foes back. Brave Birdneeds Power 102
Aerial Ace Dash 18 0.75 s You dive and slash everything you pass through. Acrobaticsneeds Sprint 102

Psychic Psychic moves (4)

MoveKindDamageCooldownEffectEvolves intoLearned by
Confusion Projectile 13 0.58 s A wave that homes in on its target. Psyshockneeds Reflexes 96
Psybeam Beam 17 1.15 s A wide, heavy-hitting psychic beam. Future Sightneeds Power 96
Psychic Burst 10 ×12 1.35 s A radial mental burst that seeks enemies. Expanding Forceneeds Magnet 96
Psycho Cut Boomerang 9 ×2 0.8 s Psychic blades that come back to you. Psychic Fangsneeds Reflexes 96

Bug Bug moves (3)

MoveKindDamageCooldownEffectEvolves intoLearned by
Bug Bite Melee 13 0.42 s A quick bite in a short arc. X-Scissorneeds Power 89
String Shot Mines 14 ×2 1.1 s Leaves webs on the ground that trap and greatly slow whoever steps on them. Sticky Webneeds Reflexes 89
Bug Buzz Aura 8 0.45 s A constant vibration that pounds everything nearby. Swarmneeds Synthesis 89

Rock Rock moves (2)

MoveKindDamageCooldownEffectEvolves intoLearned by
Rock Throw Projectile 24 0.7 s A heavy boulder that pushes the enemy back. Stone Edgeneeds Power 66
Rock Slide Meteors 21 ×3 1.3 s Rocks fall from the sky onto nearby enemies. Stealth Rockneeds Reflexes 66

Ghost Ghost moves (3)

MoveKindDamageCooldownEffectEvolves intoLearned by
Lick Melee 14 0.48 s A ghostly lick that briefly paralyzes. Shadow Punchneeds Power 60
Shadow Ball Projectile 19 0.66 s A shadowy orb that pierces several foes. Phantom Forceneeds Reflexes 60
Hex Chain 17 ×4 0.9 s A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. Poltergeistneeds Magnet 60

Dragon Dragon moves (2)

MoveKindDamageCooldownEffectEvolves intoLearned by
Dragon Rage Beam 24 1 s Draconic flames in a straight line. Draco Meteorneeds Power 67
Dragon Dance Buff — 0.7 s Deals no damage: builds ATTACK faster than Swords Dance. — 67

Dark Dark moves (3)

MoveKindDamageCooldownEffectEvolves intoLearned by
Bite Melee 17 0.45 s A quick bite that knocks foes back. Crunchneeds Power 60
Dark Pulse Burst 14 ×10 1.15 s A wave of dark energy in every direction. Snarlneeds Sprint 60
Night Shade Aura 9 0.5 s A shadow surrounds you and consumes what is near. Nightmareneeds Synthesis 60

Steel Steel moves (3)

MoveKindDamageCooldownEffectEvolves intoLearned by
Metal Claw Melee 18 0.5 s A steel swipe in an arc. Iron Headneeds Power 61
Flash Cannon Beam 23 1.05 s A piercing beam of metallic light. Steel Beamneeds Armor 61
Meteor Mash Meteors 34 ×2 1.4 s Two steel meteors that crush where they land. Magnet Bombneeds Power 61

Fairy Fairy moves (2)

MoveKindDamageCooldownEffectEvolves intoLearned by
Fairy Wind Burst 11 ×10 1 s A magical breeze in every direction. Moonblastneeds Power 62
Dazzling Gleam Aura 9 0.5 s A flash of light all around you. Misty Terrainneeds Synthesis 62

Move kinds explained

Melee
Arc hit around you. Melee moves take 25% less damage while active.
Dash
You dash at the enemy hitting everything on the way, without taking damage.
Buff
No damage: stacks a stat while active, then fades.
Projectile
Fires at the nearest enemy.
Spray
Many short shots in a fan.
Orbit
Orbs spin around you while active.
Burst
Radial burst in every direction.
Beam
Straight beam that pierces everything in line.
Boomerang
Flies out and back, hitting both ways.
Aura
Constant damage circle around you.
Chain
Hits one enemy and jumps to the next ones.
Trail
Leaves damaging pools where you walk.
Mines
Mines on the ground that burst when stepped on.
Meteors
Meteors fall on nearby enemies (a shadow warns first).
Turret
Leaves something behind that shoots on its own.

Frequently asked questions

How many moves are in PokéSurvivor?

64 moves across the 18 types. 59 can evolve; the buffs (Swords Dance, Agility, Harden, Aqua Ring, Dragon Dance) cannot.

Which moves can my Pokémon learn?

Every move of its own types plus all Normal-type moves. They are offered on level-up cards while you have a free slot.

How do I evolve Ember into Fire Blast?

Level Ember to its max level and take the Power card at least once in the run. A golden card then evolves it. Each move's page lists its requirement.

Game data from PokéSurvivor · Last updated