PokéSurvivor Moves: All 64 Attacks and Their Evolutions
Every PokéSurvivor move with base damage, cooldown, kind and evolution. 59 of 64 moves evolve at max level with the right stat card.
Normal Normal moves (8)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Tackle | Melee | 16 | 0.5 s | Charges in an arc at everything in front of you. | Take Downneeds Vigor | 966 |
| Quick Attack | Dash | 20 | 0.75 s | You dash at the enemy like lightning and hit everything on the way. | Extreme Speedneeds Sprint | 966 |
| Swords Dance | Buff | — | 0.85 s | Deals no damage: builds ATTACK while active. | — | 966 |
| Agility | Buff | — | 0.85 s | Deals no damage: builds SPEED while active. | — | 966 |
| Harden | Buff | — | 0.85 s | Deals no damage: builds DEFENSE while active. | — | 966 |
| Body Slam | Melee | 36 | 0.95 s | A full-weight tackle: slow, short and brutal. | Giga Impactneeds Power | 966 |
| Hyper Voice | Burst | 12 ×9 | 1.15 s | A sound wave that spreads in every direction. | Uproarneeds Reflexes | 966 |
| Substitute | Turret | 14 | 4 s | A decoy that stays behind shooting for you. | Double Teamneeds Armor | 966 |
Fire Fire moves (6)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Ember | Projectile | 18 | 0.52 s | A fireball at the nearest enemy. | Fire Blastneeds Power | 76 |
| Flamethrower | Spray | 7 ×7 | 0.7 s | A short fan of flames that burns. | Overheatneeds Reflexes | 76 |
| Fire Spin | Orbit | 14 ×3 | 0.3 s | Flames that spin around you. Constant defense. | Sacred Fireneeds Synthesis | 76 |
| Heat Wave | Burst | 13 ×10 | 1.25 s | Explodes in flames in every direction. | Eruptionneeds Vigor | 76 |
| Will-O-Wisp | Turret | 15 | 3.5 s | Leaves a floating flame that fires on its own and burns. | Infernoneeds Reflexes | 76 |
| Flame Wheel | Trail | 10 | 0.28 s | You run wrapped in fire, leaving a trail of flames. | Flare Blitzneeds Sprint | 76 |
Water Water moves (5)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Water Gun | Projectile | 14 | 0.44 s | A piercing jet. Reliable at any range. | Scaldneeds Power | 149 |
| Bubble | Burst | 9 ×8 | 1 s | A fan of bubbles that slows whatever they touch. | Surfneeds Sprint | 149 |
| Hydro Pump | Beam | 29 | 1.5 s | A slow but devastating water blast. | Hydro Cannonneeds Power | 149 |
| Aqua Ring | Buff | — | 0.9 s | Deals no damage: builds health REGENERATION. | — | 149 |
| Bubble Beam | Spray | 6 ×7 | 0.65 s | A short fan of bubbles that slows. | Aqua Tailneeds Power | 149 |
Grass Grass moves (4)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Vine Whip | Melee | 19 | 0.62 s | Long-range whips in a wide arc. | Power Whipneeds Power | 118 |
| Razor Leaf | Boomerang | 10 ×2 | 0.9 s | Two leaves that fly out and back, cutting both ways. | Leaf Stormneeds Reflexes | 118 |
| Petal Blizzard | Orbit | 14 ×4 | 0.26 s | A cyclone of leaves spins widely around you. | Petal Danceneeds Synthesis | 118 |
| Grass Knot | Aura | 9 | 0.55 s | Roots that snare and pound everything near you. | Frenzy Plantneeds Vigor | 118 |
Electric Electric moves (3)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Thunder Shock | Projectile | 13 | 0.4 s | A lightning-fast bolt that pierces several enemies. | Thunderneeds Power | 64 |
| Discharge | Aura | 8 | 0.45 s | A permanent electric field around you. | Electric Terrainneeds Armor | 64 |
| Thunderbolt | Chain | 21 ×4 | 0.95 s | A bolt that jumps from one enemy to the next. | Zap Cannonneeds Reflexes | 64 |
Ice Ice moves (3)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Ice Beam | Beam | 20 | 1.1 s | An icy beam that almost freezes foes solid. | Blizzardneeds Power | 46 |
| Powder Snow | Aura | 8 | 0.55 s | A blizzard around you that slows foes. | Icy Windneeds Sprint | 46 |
| Hail | Meteors | 18 ×4 | 1.2 s | Hailstones fall on enemies and slow them. | Avalancheneeds Reflexes | 46 |
Fighting Fighting moves (2)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Karate Chop | Melee | 22 | 0.5 s | A sharp, powerful blow straight ahead. | Close Combatneeds Power | 68 |
| Aura Sphere | Projectile | 17 | 0.62 s | An energy sphere that never misses. | Focus Blastneeds Reflexes | 68 |
Poison Poison moves (4)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Sludge | Projectile | 17 | 0.6 s | Toxic sludge that poisons on impact. | Sludge Bombneeds Power | 78 |
| Poison Sting | Projectile | 8 | 0.34 s | A quick poisonous sting. | Poison Jabneeds Sprint | 78 |
| Toxic | Trail | 6 | 0.3 s | You leave pools of poison that badly poison whoever steps on them. | Poison Gasneeds Synthesis | 78 |
| Toxic Spikes | Mines | 11 ×2 | 1.1 s | Poison spikes that badly poison when they burst. | Gunk Shotneeds Synthesis | 78 |
Ground Ground moves (4)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Mud Shot | Burst | 11 ×7 | 1.1 s | Splashes mud around and slows foes. | Earth Powerneeds Power | 70 |
| Bulldoze | Aura | 11 | 0.7 s | Shakes the ground: damages and slows everything nearby. | Earthquakeneeds Power | 70 |
| Bonemerang | Boomerang | 16 | 0.95 s | A bone that flies out and back, hitting hard. | Bone Rushneeds Power | 70 |
| Spikes | Mines | 18 ×2 | 1.2 s | Scatters spikes that burst when stepped on. | Fissureneeds Power | 70 |
Flying Flying moves (3)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Gust | Orbit | 13 ×3 | 0.26 s | Whirlwinds that escort you. | Hurricaneneeds Sprint | 102 |
| Wing Attack | Melee | 17 | 0.55 s | A wide wing sweep that pushes foes back. | Brave Birdneeds Power | 102 |
| Aerial Ace | Dash | 18 | 0.75 s | You dive and slash everything you pass through. | Acrobaticsneeds Sprint | 102 |
Psychic Psychic moves (4)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Confusion | Projectile | 13 | 0.58 s | A wave that homes in on its target. | Psyshockneeds Reflexes | 96 |
| Psybeam | Beam | 17 | 1.15 s | A wide, heavy-hitting psychic beam. | Future Sightneeds Power | 96 |
| Psychic | Burst | 10 ×12 | 1.35 s | A radial mental burst that seeks enemies. | Expanding Forceneeds Magnet | 96 |
| Psycho Cut | Boomerang | 9 ×2 | 0.8 s | Psychic blades that come back to you. | Psychic Fangsneeds Reflexes | 96 |
Bug Bug moves (3)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Bug Bite | Melee | 13 | 0.42 s | A quick bite in a short arc. | X-Scissorneeds Power | 89 |
| String Shot | Mines | 14 ×2 | 1.1 s | Leaves webs on the ground that trap and greatly slow whoever steps on them. | Sticky Webneeds Reflexes | 89 |
| Bug Buzz | Aura | 8 | 0.45 s | A constant vibration that pounds everything nearby. | Swarmneeds Synthesis | 89 |
Rock Rock moves (2)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Rock Throw | Projectile | 24 | 0.7 s | A heavy boulder that pushes the enemy back. | Stone Edgeneeds Power | 66 |
| Rock Slide | Meteors | 21 ×3 | 1.3 s | Rocks fall from the sky onto nearby enemies. | Stealth Rockneeds Reflexes | 66 |
Ghost Ghost moves (3)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Lick | Melee | 14 | 0.48 s | A ghostly lick that briefly paralyzes. | Shadow Punchneeds Power | 60 |
| Shadow Ball | Projectile | 19 | 0.66 s | A shadowy orb that pierces several foes. | Phantom Forceneeds Reflexes | 60 |
| Hex | Chain | 17 ×4 | 0.9 s | A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. | Poltergeistneeds Magnet | 60 |
Dragon Dragon moves (2)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Dragon Rage | Beam | 24 | 1 s | Draconic flames in a straight line. | Draco Meteorneeds Power | 67 |
| Dragon Dance | Buff | — | 0.7 s | Deals no damage: builds ATTACK faster than Swords Dance. | — | 67 |
Dark Dark moves (3)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Bite | Melee | 17 | 0.45 s | A quick bite that knocks foes back. | Crunchneeds Power | 60 |
| Dark Pulse | Burst | 14 ×10 | 1.15 s | A wave of dark energy in every direction. | Snarlneeds Sprint | 60 |
| Night Shade | Aura | 9 | 0.5 s | A shadow surrounds you and consumes what is near. | Nightmareneeds Synthesis | 60 |
Steel Steel moves (3)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Metal Claw | Melee | 18 | 0.5 s | A steel swipe in an arc. | Iron Headneeds Power | 61 |
| Flash Cannon | Beam | 23 | 1.05 s | A piercing beam of metallic light. | Steel Beamneeds Armor | 61 |
| Meteor Mash | Meteors | 34 ×2 | 1.4 s | Two steel meteors that crush where they land. | Magnet Bombneeds Power | 61 |
Fairy Fairy moves (2)
| Move | Kind | Damage | Cooldown | Effect | Evolves into | Learned by |
| Fairy Wind | Burst | 11 ×10 | 1 s | A magical breeze in every direction. | Moonblastneeds Power | 62 |
| Dazzling Gleam | Aura | 9 | 0.5 s | A flash of light all around you. | Misty Terrainneeds Synthesis | 62 |
Move kinds explained
- Melee
- Arc hit around you. Melee moves take 25% less damage while active.
- Dash
- You dash at the enemy hitting everything on the way, without taking damage.
- Buff
- No damage: stacks a stat while active, then fades.
- Projectile
- Fires at the nearest enemy.
- Spray
- Many short shots in a fan.
- Orbit
- Orbs spin around you while active.
- Burst
- Radial burst in every direction.
- Beam
- Straight beam that pierces everything in line.
- Boomerang
- Flies out and back, hitting both ways.
- Aura
- Constant damage circle around you.
- Chain
- Hits one enemy and jumps to the next ones.
- Trail
- Leaves damaging pools where you walk.
- Mines
- Mines on the ground that burst when stepped on.
- Meteors
- Meteors fall on nearby enemies (a shadow warns first).
- Turret
- Leaves something behind that shoots on its own.
Frequently asked questions
How many moves are in PokéSurvivor?
64 moves across the 18 types. 59 can evolve; the buffs (Swords Dance, Agility, Harden, Aqua Ring, Dragon Dance) cannot.
Which moves can my Pokémon learn?
Every move of its own types plus all Normal-type moves. They are offered on level-up cards while you have a free slot.
How do I evolve Ember into Fire Blast?
Level Ember to its max level and take the Power card at least once in the run. A golden card then evolves it. Each move's page lists its requirement.
Game data from PokéSurvivor · Last updated