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PokéSurvivor Items: All 11 Held Items and When to Use Them

You can hold one item per run. They drop from chests and bosses; when you find a second one you pick which to keep.

ItemEffectBest forRecommended in builds
LeftoversYou recover 1.5% of your HP per second.Fragile ranged partners; steady healing while you kite.194
Choice Band+40% damage, but you can't switch moves.After a bond has fused your main moves into one slot, the lock stops mattering.0
Quick Claw-20% cooldown on all your moves.Safe default for any build: every move fires more often.371
Focus SashA hit that would knock you out leaves you at 1 HP (every 60 s).Insurance against one-shots from telegraphed beams and the Judgment.0
Shell BellYou heal from the damage you deal.High-damage builds that hit many enemies at once.0
Amulet Coin+50% PokéCoins at the end of the run.Farming PokéCoins for permanent upgrades.0
Lucky Egg+30% experience.Early in a run, to reach evolutions and bonds sooner.0
Life Orb+30% damage, but each attack costs a little HP.Hard hitters with enough HP to pay the cost.268
Choice Scarf+35% speed.Slow Pokémon that get caught by the horde.0
Rocky HelmetFoes that hit you in melee take damage.Melee builds that stay in contact with enemies.0
Assault Vest+20% damage reduction.Fragile melee builds and the late game.133

The last column counts how many of our generated builds pick each item first. Builds →

Frequently asked questions

How do I get items in PokéSurvivor?

Held items drop from chests (sometimes regular ones, often the locked ones) and from bosses during a run.

Can I hold more than one item?

No. You hold one at a time; when you find another you choose which to keep. Items last for the whole run.

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