PokéSurvivor Items: All 11 Held Items and When to Use Them
You can hold one item per run. They drop from chests and bosses; when you find a second one you pick which to keep.
| Item | Effect | Best for | Recommended in builds |
|---|---|---|---|
| Leftovers | You recover 1.5% of your HP per second. | Fragile ranged partners; steady healing while you kite. | 194 |
| Choice Band | +40% damage, but you can't switch moves. | After a bond has fused your main moves into one slot, the lock stops mattering. | 0 |
| Quick Claw | -20% cooldown on all your moves. | Safe default for any build: every move fires more often. | 371 |
| Focus Sash | A hit that would knock you out leaves you at 1 HP (every 60 s). | Insurance against one-shots from telegraphed beams and the Judgment. | 0 |
| Shell Bell | You heal from the damage you deal. | High-damage builds that hit many enemies at once. | 0 |
| Amulet Coin | +50% PokéCoins at the end of the run. | Farming PokéCoins for permanent upgrades. | 0 |
| Lucky Egg | +30% experience. | Early in a run, to reach evolutions and bonds sooner. | 0 |
| Life Orb | +30% damage, but each attack costs a little HP. | Hard hitters with enough HP to pay the cost. | 268 |
| Choice Scarf | +35% speed. | Slow Pokémon that get caught by the horde. | 0 |
| Rocky Helmet | Foes that hit you in melee take damage. | Melee builds that stay in contact with enemies. | 0 |
| Assault Vest | +20% damage reduction. | Fragile melee builds and the late game. | 133 |
The last column counts how many of our generated builds pick each item first. Builds →
Frequently asked questions
How do I get items in PokéSurvivor?
Held items drop from chests (sometimes regular ones, often the locked ones) and from bosses during a run.
Can I hold more than one item?
No. You hold one at a time; when you find another you choose which to keep. Items last for the whole run.
Game data from PokéSurvivor · Last updated