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Marill

Best Marill build

WaterFairy C Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Water Gun Water Projectile A piercing jet. Reliable at any range. Scaldneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger
2Crowd clear Fairy Wind Fairy Burst A magical breeze in every direction. Moonblastneeds Power · +6 projectiles, ×1.6 damage and +1 pierce
3Close defense Dazzling Gleam Fairy Aura A flash of light all around you. Misty Terrainneeds Synthesis · ×1.8 damage and 35% more radius
4Flex / damage Bubble Water Burst A fan of bubbles that slows whatever they touch. Surfneeds Sprint · +6 projectiles, ×1.6 damage and +1 pierce

How to play the run

  1. Level Water Gun first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Water Gun into Scald (×1.8 damage, +2 projectiles, +2 pierce and bigger).
  3. Add Fairy Wind for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Water Gun with Fairy Wind so both fire together from one slot.
  5. Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Synthesis — +0.9 HP regenerated per second.evolution
  3. Sprint — +7% movement speed.evolution
  4. Reflexes — -8% cooldown on every move.
  5. Vigor — +20 max HP (and heals it).

Items

Quick Claw — -20% cooldown on all your moves.

Alternative: Shell Bell — You heal from the damage you deal.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

Rain: Water is boosted and Fire is weakened. Fog: Ghost, Fairy and Psychic are boosted.

Super effective against

FireFightingGroundRockDragonDark

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Marill build in PokéSurvivor?

Water Gun, Fairy Wind, Dazzling Gleam, Bubble, holding Quick Claw. Take Power, Synthesis, Sprint so the moves can evolve at max level.

What item should Marill hold?

Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.

How do Marill's moves evolve?

Water Gun → Scald (needs Power); Fairy Wind → Moonblast (needs Power); Dazzling Gleam → Misty Terrain (needs Synthesis); Bubble → Surf (needs Sprint).

Game data from PokéSurvivor · Last updated