Best Stunky build
PoisonDark C Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Sludge Poison | Projectile | Toxic sludge that poisons on impact. | Sludge Bombneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Dark Pulse Dark | Burst | A wave of dark energy in every direction. | Snarlneeds Sprint · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Toxic Poison | Trail | You leave pools of poison that badly poison whoever steps on them. | Poison Gasneeds Synthesis · ×1.8 damage, bigger and longer-lasting pools |
| 4Flex / damage | Bite Dark | Melee | A quick bite that knocks foes back. | Crunchneeds Power · ×1.9 damage, more range and hits in 360° |
How to play the run
- Level Sludge first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Sludge into Sludge Bomb (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Dark Pulse for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Sludge with Dark Pulse so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Sprint — +7% movement speed.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Reflexes — -8% cooldown on every move.
- Vigor — +20 max HP (and heals it).
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
No weather boosts these moves.
Super effective against
GrassPsychicGhostFairy
Best rift arenas for this build
- Gloomy Graveyard (Giratina, Hoopa, Lunala, Marshadow…)
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
- Mind Temple (Mewtwo, Mew, Lugia, Celebi…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Stunky build in PokéSurvivor?
Sludge, Dark Pulse, Toxic, Bite, holding Quick Claw. Take Power, Sprint, Synthesis so the moves can evolve at max level.
What item should Stunky hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Stunky's moves evolve?
Sludge → Sludge Bomb (needs Power); Dark Pulse → Snarl (needs Sprint); Toxic → Poison Gas (needs Synthesis); Bite → Crunch (needs Power).
Game data from PokéSurvivor · Last updated