Stats
Base stat total: 329 · In-game HP, attack and speed are derived from the base stats.
Why C tier
- 7 evolvable own-type moves incl. Toxic & Dark Pulse
How to get
★★ Uncommon · Easy
Uncommon in the Sinnoh banner (30% per pull for the rarity, ~67 pulls for this one). Sinnoh banner →
Stunky moves (15)
On level-up you are offered moves from Stunky's own types plus the Normal pool. You can hold 4 at once; each one evolves at max level if you have taken the stat card it asks for.
| Move | Type | Kind | Effect | Evolves into |
|---|---|---|---|---|
| Sludgestart | Poison | Projectile | Toxic sludge that poisons on impact. | Sludge Bombneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Poison Sting | Poison | Projectile | A quick poisonous sting. | Poison Jabneeds Sprint · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Toxic | Poison | Trail | You leave pools of poison that badly poison whoever steps on them. | Poison Gasneeds Synthesis · ×1.8 damage, bigger and longer-lasting pools |
| Bite | Dark | Melee | A quick bite that knocks foes back. | Crunchneeds Power · ×1.9 damage, more range and hits in 360° |
| Dark Pulse | Dark | Burst | A wave of dark energy in every direction. | Snarlneeds Sprint · +6 projectiles, ×1.6 damage and +1 pierce |
| Night Shade | Dark | Aura | A shadow surrounds you and consumes what is near. | Nightmareneeds Synthesis · ×1.8 damage and 35% more radius |
| Toxic Spikes | Poison | Mines | Poison spikes that badly poison when they burst. | Gunk Shotneeds Synthesis · ×1.8 damage, +2 mines and a bigger blast |
| Tackle | Normal | Melee | Charges in an arc at everything in front of you. | Take Downneeds Vigor · ×1.9 damage, more range and hits in 360° |
| Quick Attack | Normal | Dash | You dash at the enemy like lightning and hit everything on the way. | Extreme Speedneeds Sprint · ×1.9 damage, more distance and less cooldown |
| Swords Dance | Normal | Buff | Deals no damage: builds ATTACK while active. | — |
| Agility | Normal | Buff | Deals no damage: builds SPEED while active. | — |
| Harden | Normal | Buff | Deals no damage: builds DEFENSE while active. | — |
| Body Slam | Normal | Melee | A full-weight tackle: slow, short and brutal. | Giga Impactneeds Power · ×1.9 damage, more range and hits in 360° |
| Hyper Voice | Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| Substitute | Normal | Turret | A decoy that stays behind shooting for you. | Double Teamneeds Armor · ×1.8 damage, +1 at a time and fires faster |
Type matchups
Weak to: Ground ×1.6
Resists: Psychic ×0.48 Grass ×0.6 Poison ×0.6 Ghost ×0.6 Dark ×0.6 Fighting ×0.96 Bug ×0.96 Fairy ×0.96
Weather
Boosted in: None
Hurt by: Sandstorm, Snowfall
Similar Pokémon
Frequently asked questions
Is Stunky good in PokéSurvivor?
Stunky is C tier, ranked #584 of 966 partners. 7 evolvable own-type moves incl. Toxic & Dark Pulse.
How do I get Stunky?
Uncommon in the Sinnoh banner (30% per pull for the rarity, ~67 pulls for this one). Gacha tickets are earned by playing; they cannot be bought.
What moves can Stunky learn?
Stunky can be offered 15 moves on level-up: every Poison and Dark-type move plus the Normal pool. It starts with Sludge.
What is Stunky weak to?
Ground (×1.6).
Game data from PokéSurvivor · Last updated