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Dhelmise

Best Dhelmise build

GhostGrass A Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Shadow Ball Ghost Projectile A shadowy orb that pierces several foes. Phantom Forceneeds Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger
2Crowd clear Hex Ghost Chain A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. Poltergeistneeds Magnet · ×1.7 damage and +3 jumps
3Close defense Petal Blizzard Grass Orbit A cyclone of leaves spins widely around you. Petal Danceneeds Synthesis · +2 orbs, ×1.7 damage and more radius
4Flex / damage Vine Whip Grass Melee Long-range whips in a wide arc. Power Whipneeds Power · ×1.9 damage, more range and hits in 360°

How to play the run

  1. Level Shadow Ball first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Reflexes once (-8% cooldown on every move.) so a golden card turns Shadow Ball into Phantom Force (×1.8 damage, +2 projectiles, +2 pierce and bigger).
  3. Add Hex for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Shadow Ball with Hex so both fire together from one slot.
  5. Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Reflexes — -8% cooldown on every move.evolution
  2. Magnet — +30% experience pickup radius.evolution
  3. Synthesis — +0.9 HP regenerated per second.evolution
  4. Power — +10% damage with every move.evolution
  5. Vigor — +20 max HP (and heals it).

Items

Life Orb — +30% damage, but each attack costs a little HP.

Alternative: Choice Band — +40% damage, but you can't switch moves.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

Fog: Ghost, Fairy and Psychic are boosted.

Super effective against

WaterGroundPsychicRockGhost

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Dhelmise build in PokéSurvivor?

Shadow Ball, Hex, Petal Blizzard, Vine Whip, holding Life Orb. Take Reflexes, Magnet, Synthesis, Power so the moves can evolve at max level.

What item should Dhelmise hold?

Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.

How do Dhelmise's moves evolve?

Shadow Ball → Phantom Force (needs Reflexes); Hex → Poltergeist (needs Magnet); Petal Blizzard → Petal Dance (needs Synthesis); Vine Whip → Power Whip (needs Power).

Game data from PokéSurvivor · Last updated