Stats
Base stat total: 305 · In-game HP, attack and speed are derived from the base stats.
Why C tier
- 7 evolvable own-type moves incl. Powder Snow & Psychic
How to get
★ Common · Easy
Common in the Johto banner (45% per pull for the rarity, ~56 pulls for this one). Johto banner →
Smoochum moves (15)
On level-up you are offered moves from Smoochum's own types plus the Normal pool. You can hold 4 at once; each one evolves at max level if you have taken the stat card it asks for.
| Move | Type | Kind | Effect | Evolves into |
|---|---|---|---|---|
| Confusion | Psychic | Projectile | A wave that homes in on its target. | Psyshockneeds Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Psybeam | Psychic | Beam | A wide, heavy-hitting psychic beam. | Future Sightneeds Power · ×1.8 damage, a 50% wider and longer beam |
| Psychic | Psychic | Burst | A radial mental burst that seeks enemies. | Expanding Forceneeds Magnet · +6 projectiles, ×1.6 damage and +1 pierce |
| Ice Beamstart | Ice | Beam | An icy beam that almost freezes foes solid. | Blizzardneeds Power · ×1.8 damage, a 50% wider and longer beam |
| Powder Snow | Ice | Aura | A blizzard around you that slows foes. | Icy Windneeds Sprint · ×1.8 damage and 35% more radius |
| Psycho Cut | Psychic | Boomerang | Psychic blades that come back to you. | Psychic Fangsneeds Reflexes · ×1.8 damage, +1 boomerang and more range |
| Hail | Ice | Meteors | Hailstones fall on enemies and slow them. | Avalancheneeds Reflexes · ×1.7 damage, +2 meteors and more radius |
| Tackle | Normal | Melee | Charges in an arc at everything in front of you. | Take Downneeds Vigor · ×1.9 damage, more range and hits in 360° |
| Quick Attack | Normal | Dash | You dash at the enemy like lightning and hit everything on the way. | Extreme Speedneeds Sprint · ×1.9 damage, more distance and less cooldown |
| Swords Dance | Normal | Buff | Deals no damage: builds ATTACK while active. | — |
| Agility | Normal | Buff | Deals no damage: builds SPEED while active. | — |
| Harden | Normal | Buff | Deals no damage: builds DEFENSE while active. | — |
| Body Slam | Normal | Melee | A full-weight tackle: slow, short and brutal. | Giga Impactneeds Power · ×1.9 damage, more range and hits in 360° |
| Hyper Voice | Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| Substitute | Normal | Turret | A decoy that stays behind shooting for you. | Double Teamneeds Armor · ×1.8 damage, +1 at a time and fires faster |
Type matchups
Weak to: Fire ×1.6 Bug ×1.6 Rock ×1.6 Ghost ×1.6 Dark ×1.6 Steel ×1.6
Resists: Ice ×0.6 Psychic ×0.6 Fighting ×0.96
Weather
Boosted in: Snowfall, Fog
Hurt by: Sandstorm
Similar Pokémon
Frequently asked questions
Is Smoochum good in PokéSurvivor?
Smoochum is C tier, ranked #555 of 966 partners. 7 evolvable own-type moves incl. Powder Snow & Psychic.
How do I get Smoochum?
Common in the Johto banner (45% per pull for the rarity, ~56 pulls for this one). Gacha tickets are earned by playing; they cannot be bought.
What moves can Smoochum learn?
Smoochum can be offered 15 moves on level-up: every Ice and Psychic-type move plus the Normal pool. It starts with Ice Beam.
What is Smoochum weak to?
Fire (×1.6), Bug (×1.6), Rock (×1.6), Ghost (×1.6), Dark (×1.6), Steel (×1.6).
Game data from PokéSurvivor · Last updated