Best Smoochum build
IcePsychic C Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Ice Beam Ice | Beam | An icy beam that almost freezes foes solid. | Blizzardneeds Power · ×1.8 damage, a 50% wider and longer beam |
| 2Crowd clear | Psychic Psychic | Burst | A radial mental burst that seeks enemies. | Expanding Forceneeds Magnet · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Powder Snow Ice | Aura | A blizzard around you that slows foes. | Icy Windneeds Sprint · ×1.8 damage and 35% more radius |
| 4Flex / damage | Hail Ice | Meteors | Hailstones fall on enemies and slow them. | Avalancheneeds Reflexes · ×1.7 damage, +2 meteors and more radius |
How to play the run
- Level Ice Beam first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Ice Beam into Blizzard (×1.8 damage, a 50% wider and longer beam).
- Add Psychic for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Ice Beam with Psychic so both fire together from one slot.
- Hold Leftovers: You recover 1.5% of your HP per second. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Magnet — +30% experience pickup radius.evolution
- Sprint — +7% movement speed.evolution
- Reflexes — -8% cooldown on every move.evolution
- Vigor — +20 max HP (and heals it).
Items
Leftovers — You recover 1.5% of your HP per second.
Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Vitality (+8 HP, 3,270 coins to max)
Best weather
Snowfall: Ice is boosted; the rest suffer and slow down. Fog: Ghost, Fairy and Psychic are boosted.
Super effective against
GrassFightingPoisonGroundFlyingDragon
Best rift arenas for this build
- Red Desert (Groudon, Landorus, Zygarde)
- Sky Peak (Articuno, Zapdos, Moltres, Lugia…)
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Smoochum build in PokéSurvivor?
Ice Beam, Psychic, Powder Snow, Hail, holding Leftovers. Take Power, Magnet, Sprint, Reflexes so the moves can evolve at max level.
What item should Smoochum hold?
Leftovers (you recover 1.5% of your hp per second.) If you find Focus Sash first, it is a good alternative.
How do Smoochum's moves evolve?
Ice Beam → Blizzard (needs Power); Psychic → Expanding Force (needs Magnet); Powder Snow → Icy Wind (needs Sprint); Hail → Avalanche (needs Reflexes).
Game data from PokéSurvivor · Last updated