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Hoppip

#187 · Johto

Hoppip in PokéSurvivor

GrassFlying Shiny form

D Rank #910 of 966 · Score 17.2

Stats

Attack ×0.89 better than 3%
HP 86 better than 4%
Speed 99 better than 32%
Move pool 7 own-type evolvable

Base stat total: 250 · In-game HP, attack and speed are derived from the base stats.

Why D tier

  • Low damage multiplier (×0.89)
  • Fragile: only 86 HP
  • 7 evolvable own-type moves incl. Petal Blizzard

How to get

★ Common · Easy

Common in the Johto banner (45% per pull for the rarity, ~56 pulls for this one). Johto banner →

Recommended Hoppip build

  1. Core (starting move) Vine Whip → Power Whip (Power)
  2. Crowd clear Hyper Voice → Uproar (Reflexes)
  3. Close defense Petal Blizzard → Petal Dance (Synthesis)
  4. Flex / damage Gust → Hurricane (Sprint)

Items: Assault Vest — +20% damage reduction.

Full Hoppip build guide →

Hoppip moves (15)

On level-up you are offered moves from Hoppip's own types plus the Normal pool. You can hold 4 at once; each one evolves at max level if you have taken the stat card it asks for.

MoveTypeKindEffectEvolves into
Vine Whipstart Grass Melee Long-range whips in a wide arc. Power Whipneeds Power · ×1.9 damage, more range and hits in 360°
Razor Leaf Grass Boomerang Two leaves that fly out and back, cutting both ways. Leaf Stormneeds Reflexes · ×1.8 damage, +1 boomerang and more range
Petal Blizzard Grass Orbit A cyclone of leaves spins widely around you. Petal Danceneeds Synthesis · +2 orbs, ×1.7 damage and more radius
Grass Knot Grass Aura Roots that snare and pound everything near you. Frenzy Plantneeds Vigor · ×1.8 damage and 35% more radius
Gust Flying Orbit Whirlwinds that escort you. Hurricaneneeds Sprint · +2 orbs, ×1.7 damage and more radius
Wing Attack Flying Melee A wide wing sweep that pushes foes back. Brave Birdneeds Power · ×1.9 damage, more range and hits in 360°
Aerial Ace Flying Dash You dive and slash everything you pass through. Acrobaticsneeds Sprint · ×1.9 damage, more distance and less cooldown
Tackle Normal Melee Charges in an arc at everything in front of you. Take Downneeds Vigor · ×1.9 damage, more range and hits in 360°
Quick Attack Normal Dash You dash at the enemy like lightning and hit everything on the way. Extreme Speedneeds Sprint · ×1.9 damage, more distance and less cooldown
Swords Dance Normal Buff Deals no damage: builds ATTACK while active. —
Agility Normal Buff Deals no damage: builds SPEED while active. —
Harden Normal Buff Deals no damage: builds DEFENSE while active. —
Body Slam Normal Melee A full-weight tackle: slow, short and brutal. Giga Impactneeds Power · ×1.9 damage, more range and hits in 360°
Hyper Voice Normal Burst A sound wave that spreads in every direction. Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce
Substitute Normal Turret A decoy that stays behind shooting for you. Double Teamneeds Armor · ×1.8 damage, +1 at a time and fires faster

Type matchups

Weak to: Ice ×2.56 Fire ×1.6 Poison ×1.6 Flying ×1.6 Rock ×1.6

Resists: Ground ×0.18 Grass ×0.36 Water ×0.6 Fighting ×0.6 Electric ×0.96 Bug ×0.96

Type chart →

Weather

Boosted in: None

Hurt by: Sandstorm, Snowfall

Similar Pokémon

Frequently asked questions

Is Hoppip good in PokéSurvivor?

Hoppip is D tier, ranked #910 of 966 partners. Low damage multiplier (×0.89). Fragile: only 86 HP. 7 evolvable own-type moves incl. Petal Blizzard.

How do I get Hoppip?

Common in the Johto banner (45% per pull for the rarity, ~56 pulls for this one). Gacha tickets are earned by playing; they cannot be bought.

What moves can Hoppip learn?

Hoppip can be offered 15 moves on level-up: every Grass and Flying-type move plus the Normal pool. It starts with Vine Whip.

What is Hoppip weak to?

Ice (×2.56), Fire (×1.6), Poison (×1.6), Flying (×1.6), Rock (×1.6).

Game data from PokéSurvivor · Last updated