Stats
Base stat total: 250 · In-game HP, attack and speed are derived from the base stats.
Why D tier
- Low damage multiplier (×0.89)
- Fragile: only 86 HP
- 7 evolvable own-type moves incl. Petal Blizzard
How to get
★ Common · Easy
Common in the Johto banner (45% per pull for the rarity, ~56 pulls for this one). Johto banner →
Hoppip moves (15)
On level-up you are offered moves from Hoppip's own types plus the Normal pool. You can hold 4 at once; each one evolves at max level if you have taken the stat card it asks for.
| Move | Type | Kind | Effect | Evolves into |
|---|---|---|---|---|
| Vine Whipstart | Grass | Melee | Long-range whips in a wide arc. | Power Whipneeds Power · ×1.9 damage, more range and hits in 360° |
| Razor Leaf | Grass | Boomerang | Two leaves that fly out and back, cutting both ways. | Leaf Stormneeds Reflexes · ×1.8 damage, +1 boomerang and more range |
| Petal Blizzard | Grass | Orbit | A cyclone of leaves spins widely around you. | Petal Danceneeds Synthesis · +2 orbs, ×1.7 damage and more radius |
| Grass Knot | Grass | Aura | Roots that snare and pound everything near you. | Frenzy Plantneeds Vigor · ×1.8 damage and 35% more radius |
| Gust | Flying | Orbit | Whirlwinds that escort you. | Hurricaneneeds Sprint · +2 orbs, ×1.7 damage and more radius |
| Wing Attack | Flying | Melee | A wide wing sweep that pushes foes back. | Brave Birdneeds Power · ×1.9 damage, more range and hits in 360° |
| Aerial Ace | Flying | Dash | You dive and slash everything you pass through. | Acrobaticsneeds Sprint · ×1.9 damage, more distance and less cooldown |
| Tackle | Normal | Melee | Charges in an arc at everything in front of you. | Take Downneeds Vigor · ×1.9 damage, more range and hits in 360° |
| Quick Attack | Normal | Dash | You dash at the enemy like lightning and hit everything on the way. | Extreme Speedneeds Sprint · ×1.9 damage, more distance and less cooldown |
| Swords Dance | Normal | Buff | Deals no damage: builds ATTACK while active. | — |
| Agility | Normal | Buff | Deals no damage: builds SPEED while active. | — |
| Harden | Normal | Buff | Deals no damage: builds DEFENSE while active. | — |
| Body Slam | Normal | Melee | A full-weight tackle: slow, short and brutal. | Giga Impactneeds Power · ×1.9 damage, more range and hits in 360° |
| Hyper Voice | Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| Substitute | Normal | Turret | A decoy that stays behind shooting for you. | Double Teamneeds Armor · ×1.8 damage, +1 at a time and fires faster |
Type matchups
Weak to: Ice ×2.56 Fire ×1.6 Poison ×1.6 Flying ×1.6 Rock ×1.6
Resists: Ground ×0.18 Grass ×0.36 Water ×0.6 Fighting ×0.6 Electric ×0.96 Bug ×0.96
Weather
Boosted in: None
Hurt by: Sandstorm, Snowfall
Similar Pokémon
Frequently asked questions
Is Hoppip good in PokéSurvivor?
Hoppip is D tier, ranked #910 of 966 partners. Low damage multiplier (×0.89). Fragile: only 86 HP. 7 evolvable own-type moves incl. Petal Blizzard.
How do I get Hoppip?
Common in the Johto banner (45% per pull for the rarity, ~56 pulls for this one). Gacha tickets are earned by playing; they cannot be bought.
What moves can Hoppip learn?
Hoppip can be offered 15 moves on level-up: every Grass and Flying-type move plus the Normal pool. It starts with Vine Whip.
What is Hoppip weak to?
Ice (×2.56), Fire (×1.6), Poison (×1.6), Flying (×1.6), Rock (×1.6).
Game data from PokéSurvivor · Last updated