Stats
Base stat total: 498 · In-game HP, attack and speed are derived from the base stats.
Why B tier
- Very bulky: 138 HP (top 1%)
- 6 evolvable own-type moves incl. Gust & Hex
How to get
★★★★ Epic · Hard
Epic in the Sinnoh banner (6.5% per pull for the rarity, ~492 pulls for this one). Sinnoh banner →
Drifblim moves (14)
On level-up you are offered moves from Drifblim's own types plus the Normal pool. You can hold 4 at once; each one evolves at max level if you have taken the stat card it asks for.
| Move | Type | Kind | Effect | Evolves into |
|---|---|---|---|---|
| Gust | Flying | Orbit | Whirlwinds that escort you. | Hurricaneneeds Sprint · +2 orbs, ×1.7 damage and more radius |
| Wing Attack | Flying | Melee | A wide wing sweep that pushes foes back. | Brave Birdneeds Power · ×1.9 damage, more range and hits in 360° |
| Lick | Ghost | Melee | A ghostly lick that briefly paralyzes. | Shadow Punchneeds Power · ×1.9 damage, more range and hits in 360° |
| Shadow Ballstart | Ghost | Projectile | A shadowy orb that pierces several foes. | Phantom Forceneeds Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Aerial Ace | Flying | Dash | You dive and slash everything you pass through. | Acrobaticsneeds Sprint · ×1.9 damage, more distance and less cooldown |
| Hex | Ghost | Chain | A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. | Poltergeistneeds Magnet · ×1.7 damage and +3 jumps |
| Tackle | Normal | Melee | Charges in an arc at everything in front of you. | Take Downneeds Vigor · ×1.9 damage, more range and hits in 360° |
| Quick Attack | Normal | Dash | You dash at the enemy like lightning and hit everything on the way. | Extreme Speedneeds Sprint · ×1.9 damage, more distance and less cooldown |
| Swords Dance | Normal | Buff | Deals no damage: builds ATTACK while active. | — |
| Agility | Normal | Buff | Deals no damage: builds SPEED while active. | — |
| Harden | Normal | Buff | Deals no damage: builds DEFENSE while active. | — |
| Body Slam | Normal | Melee | A full-weight tackle: slow, short and brutal. | Giga Impactneeds Power · ×1.9 damage, more range and hits in 360° |
| Hyper Voice | Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| Substitute | Normal | Turret | A decoy that stays behind shooting for you. | Double Teamneeds Armor · ×1.8 damage, +1 at a time and fires faster |
Type matchups
Weak to: Electric ×1.6 Ice ×1.6 Rock ×1.6 Ghost ×1.6 Dark ×1.6
Resists: Fighting ×0.18 Normal ×0.3 Ground ×0.3 Bug ×0.36 Grass ×0.6 Poison ×0.6
Weather
Boosted in: Fog
Hurt by: Sandstorm, Snowfall
Similar Pokémon
Frequently asked questions
Is Drifblim good in PokéSurvivor?
Drifblim is B tier, ranked #205 of 966 partners. Very bulky: 138 HP (top 1%). 6 evolvable own-type moves incl. Gust & Hex.
How do I get Drifblim?
Epic in the Sinnoh banner (6.5% per pull for the rarity, ~492 pulls for this one). Gacha tickets are earned by playing; they cannot be bought.
What moves can Drifblim learn?
Drifblim can be offered 14 moves on level-up: every Ghost and Flying-type move plus the Normal pool. It starts with Shadow Ball.
What is Drifblim weak to?
Electric (×1.6), Ice (×1.6), Rock (×1.6), Ghost (×1.6), Dark (×1.6).
Game data from PokéSurvivor · Last updated