Best Zamazenta build
Fighting A Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Karate Chop Fighting | Melee | A sharp, powerful blow straight ahead. | Close Combatneeds Power · ×1.9 damage, more range and hits in 360° |
| 2Crowd clear | Hyper Voice Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Flex / damage | Aura Sphere Fighting | Projectile | An energy sphere that never misses. | Focus Blastneeds Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 4Flex / damage | Body Slam Normal | Melee | A full-weight tackle: slow, short and brutal. | Giga Impactneeds Power · ×1.9 damage, more range and hits in 360° |
How to play the run
- Level Karate Chop first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Karate Chop into Close Combat (×1.9 damage, more range and hits in 360°).
- Add Hyper Voice for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Karate Chop with Hyper Voice so both fire together from one slot.
- Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Reflexes — -8% cooldown on every move.evolution
- Vigor — +20 max HP (and heals it).
Items
Life Orb — +30% damage, but each attack costs a little HP.
Alternative: Choice Band — +40% damage, but you can't switch moves.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
No weather boosts these moves.
Super effective against
NormalIceRockDarkSteel
Best rift arenas for this build
- Eternal Meadow (Regigigas, Arceus, Meloetta, Type: Null…)
- Eternal Glacier (Articuno, Regice, Kyurem, Glastrier)
- Dark Alley (Darkrai, Yveltal, Urshifu, Chi-Yu)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Zamazenta build in PokéSurvivor?
Karate Chop, Hyper Voice, Aura Sphere, Body Slam, holding Life Orb. Take Power, Reflexes so the moves can evolve at max level.
What item should Zamazenta hold?
Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.
How do Zamazenta's moves evolve?
Karate Chop → Close Combat (needs Power); Hyper Voice → Uproar (needs Reflexes); Aura Sphere → Focus Blast (needs Reflexes); Body Slam → Giga Impact (needs Power).
Game data from PokéSurvivor · Last updated