Best Tapu Koko build
ElectricFairy A Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Thunder Shock Electric | Projectile | A lightning-fast bolt that pierces several enemies. | Thunderneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Fairy Wind Fairy | Burst | A magical breeze in every direction. | Moonblastneeds Power · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Dazzling Gleam Fairy | Aura | A flash of light all around you. | Misty Terrainneeds Synthesis · ×1.8 damage and 35% more radius |
| 4Flex / damage | Thunderbolt Electric | Chain | A bolt that jumps from one enemy to the next. | Zap Cannonneeds Reflexes · ×1.7 damage and +3 jumps |
How to play the run
- Level Thunder Shock first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Thunder Shock into Thunder (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Fairy Wind for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Thunder Shock with Fairy Wind so both fire together from one slot.
- Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Reflexes — -8% cooldown on every move.evolution
- Vigor — +20 max HP (and heals it).
Items
Life Orb — +30% damage, but each attack costs a little HP.
Alternative: Choice Band — +40% damage, but you can't switch moves.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Rain: Water is boosted and Fire is weakened. Fog: Ghost, Fairy and Psychic are boosted.
Super effective against
WaterFightingFlyingDragonDark
Best rift arenas for this build
- Ancient Dojo (Cobalion, Terrakion, Virizion, Keldeo…)
- Dark Alley (Darkrai, Yveltal, Urshifu, Chi-Yu)
- Sea Grotto (Suicune, Kyogre, Palkia, Phione…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Tapu Koko build in PokéSurvivor?
Thunder Shock, Fairy Wind, Dazzling Gleam, Thunderbolt, holding Life Orb. Take Power, Synthesis, Reflexes so the moves can evolve at max level.
What item should Tapu Koko hold?
Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.
How do Tapu Koko's moves evolve?
Thunder Shock → Thunder (needs Power); Fairy Wind → Moonblast (needs Power); Dazzling Gleam → Misty Terrain (needs Synthesis); Thunderbolt → Zap Cannon (needs Reflexes).
Game data from PokéSurvivor · Last updated