Best Swinub build
IceGround C Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Ice Beam Ice | Beam | An icy beam that almost freezes foes solid. | Blizzardneeds Power · ×1.8 damage, a 50% wider and longer beam |
| 2Crowd clear | Mud Shot Ground | Burst | Splashes mud around and slows foes. | Earth Powerneeds Power · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Bulldoze Ground | Aura | Shakes the ground: damages and slows everything nearby. | Earthquakeneeds Power · ×1.8 damage and 35% more radius |
| 4Flex / damage | Hail Ice | Meteors | Hailstones fall on enemies and slow them. | Avalancheneeds Reflexes · ×1.7 damage, +2 meteors and more radius |
How to play the run
- Level Ice Beam first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Ice Beam into Blizzard (×1.8 damage, a 50% wider and longer beam).
- Add Mud Shot for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Ice Beam with Mud Shot so both fire together from one slot.
- Hold Leftovers: You recover 1.5% of your HP per second. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Reflexes — -8% cooldown on every move.evolution
- Vigor — +20 max HP (and heals it).
Items
Leftovers — You recover 1.5% of your HP per second.
Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Vitality (+8 HP, 3,270 coins to max)
Best weather
Sandstorm: Rock, Ground and Steel are boosted; the rest suffer. Snowfall: Ice is boosted; the rest suffer and slow down.
Super effective against
FireGrassElectricPoisonGroundFlyingRockDragonSteel
Best rift arenas for this build
- Red Desert (Groudon, Landorus, Zygarde)
- Dragon Sanctuary (Latias, Latios, Rayquaza, Dialga…)
- Steel Fortress (Registeel, Jirachi, Dialga, Heatran…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Swinub build in PokéSurvivor?
Ice Beam, Mud Shot, Bulldoze, Hail, holding Leftovers. Take Power, Reflexes so the moves can evolve at max level.
What item should Swinub hold?
Leftovers (you recover 1.5% of your hp per second.) If you find Focus Sash first, it is a good alternative.
How do Swinub's moves evolve?
Ice Beam → Blizzard (needs Power); Mud Shot → Earth Power (needs Power); Bulldoze → Earthquake (needs Power); Hail → Avalanche (needs Reflexes).
Game data from PokéSurvivor · Last updated