Best Snivy build
Grass D Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Razor Leaf Grass | Boomerang | Two leaves that fly out and back, cutting both ways. | Leaf Stormneeds Reflexes · ×1.8 damage, +1 boomerang and more range |
| 2Crowd clear | Hyper Voice Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Petal Blizzard Grass | Orbit | A cyclone of leaves spins widely around you. | Petal Danceneeds Synthesis · +2 orbs, ×1.7 damage and more radius |
| 4Flex / damage | Vine Whip Grass | Melee | Long-range whips in a wide arc. | Power Whipneeds Power · ×1.9 damage, more range and hits in 360° |
How to play the run
- Level Razor Leaf first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Reflexes once (-8% cooldown on every move.) so a golden card turns Razor Leaf into Leaf Storm (×1.8 damage, +1 boomerang and more range).
- Add Hyper Voice for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Razor Leaf with Hyper Voice so both fire together from one slot.
- Hold Leftovers: You recover 1.5% of your HP per second. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Reflexes — -8% cooldown on every move.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Power — +10% damage with every move.evolution
- Vigor — +20 max HP (and heals it).
Items
Leftovers — You recover 1.5% of your HP per second.
Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Vitality (+8 HP, 3,270 coins to max)
Best weather
No weather boosts these moves.
Super effective against
WaterGroundRock
Best rift arenas for this build
- Ancient Quarry (Regirock, Terrakion, Diancie)
- Sea Grotto (Suicune, Kyogre, Palkia, Phione…)
- Red Desert (Groudon, Landorus, Zygarde)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Snivy build in PokéSurvivor?
Razor Leaf, Hyper Voice, Petal Blizzard, Vine Whip, holding Leftovers. Take Reflexes, Synthesis, Power so the moves can evolve at max level.
What item should Snivy hold?
Leftovers (you recover 1.5% of your hp per second.) If you find Focus Sash first, it is a good alternative.
How do Snivy's moves evolve?
Razor Leaf → Leaf Storm (needs Reflexes); Hyper Voice → Uproar (needs Reflexes); Petal Blizzard → Petal Dance (needs Synthesis); Vine Whip → Power Whip (needs Power).
Game data from PokéSurvivor · Last updated