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Sneasler

Best Sneasler build

FightingPoison S Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Karate Chop Fighting Melee A sharp, powerful blow straight ahead. Close Combatneeds Power · ×1.9 damage, more range and hits in 360°
2Crowd clear Toxic Spikes Poison Mines Poison spikes that badly poison when they burst. Gunk Shotneeds Synthesis · ×1.8 damage, +2 mines and a bigger blast
3Close defense Toxic Poison Trail You leave pools of poison that badly poison whoever steps on them. Poison Gasneeds Synthesis · ×1.8 damage, bigger and longer-lasting pools
4Flex / damage Sludge Poison Projectile Toxic sludge that poisons on impact. Sludge Bombneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger

How to play the run

  1. Level Karate Chop first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Karate Chop into Close Combat (×1.9 damage, more range and hits in 360°).
  3. Add Toxic Spikes for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Karate Chop with Toxic Spikes so both fire together from one slot.
  5. Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Synthesis — +0.9 HP regenerated per second.evolution
  3. Reflexes — -8% cooldown on every move.
  4. Vigor — +20 max HP (and heals it).

Items

Life Orb — +30% damage, but each attack costs a little HP.

Alternative: Choice Band — +40% damage, but you can't switch moves.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

No weather boosts these moves.

Super effective against

NormalGrassIceRockDarkSteelFairy

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Sneasler build in PokéSurvivor?

Karate Chop, Toxic Spikes, Toxic, Sludge, holding Life Orb. Take Power, Synthesis so the moves can evolve at max level.

What item should Sneasler hold?

Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.

How do Sneasler's moves evolve?

Karate Chop → Close Combat (needs Power); Toxic Spikes → Gunk Shot (needs Synthesis); Toxic → Poison Gas (needs Synthesis); Sludge → Sludge Bomb (needs Power).

Game data from PokéSurvivor · Last updated