Best Skrelp build
PoisonWater C Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Sludge Poison | Projectile | Toxic sludge that poisons on impact. | Sludge Bombneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Bubble Water | Burst | A fan of bubbles that slows whatever they touch. | Surfneeds Sprint · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Toxic Poison | Trail | You leave pools of poison that badly poison whoever steps on them. | Poison Gasneeds Synthesis · ×1.8 damage, bigger and longer-lasting pools |
| 4Flex / damage | Bubble Beam Water | Spray | A short fan of bubbles that slows. | Aqua Tailneeds Power · ×1.7 damage, +4 shots and +1 pierce |
How to play the run
- Level Sludge first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Sludge into Sludge Bomb (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Bubble for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Sludge with Bubble so both fire together from one slot.
- Hold Leftovers: You recover 1.5% of your HP per second. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Sprint — +7% movement speed.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Reflexes — -8% cooldown on every move.
- Vigor — +20 max HP (and heals it).
Items
Leftovers — You recover 1.5% of your HP per second.
Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Vitality (+8 HP, 3,270 coins to max)
Best weather
Rain: Water is boosted and Fire is weakened.
Super effective against
FireGrassGroundRockFairy
Best rift arenas for this build
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
- Ancient Quarry (Regirock, Terrakion, Diancie)
- Enchanted Forest (Xerneas, Diancie, Tapu Koko, Tapu Lele…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Skrelp build in PokéSurvivor?
Sludge, Bubble, Toxic, Bubble Beam, holding Leftovers. Take Power, Sprint, Synthesis so the moves can evolve at max level.
What item should Skrelp hold?
Leftovers (you recover 1.5% of your hp per second.) If you find Focus Sash first, it is a good alternative.
How do Skrelp's moves evolve?
Sludge → Sludge Bomb (needs Power); Bubble → Surf (needs Sprint); Toxic → Poison Gas (needs Synthesis); Bubble Beam → Aqua Tail (needs Power).
Game data from PokéSurvivor · Last updated