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Scovillain

Best Scovillain build

GrassFire B Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Vine Whip Grass Melee Long-range whips in a wide arc. Power Whipneeds Power · ×1.9 damage, more range and hits in 360°
2Crowd clear Heat Wave Fire Burst Explodes in flames in every direction. Eruptionneeds Vigor · +6 projectiles, ×1.6 damage and +1 pierce
3Close defense Petal Blizzard Grass Orbit A cyclone of leaves spins widely around you. Petal Danceneeds Synthesis · +2 orbs, ×1.7 damage and more radius
4Flex / damage Fire Spin Fire Orbit Flames that spin around you. Constant defense. Sacred Fireneeds Synthesis · +2 orbs, ×1.7 damage and more radius

How to play the run

  1. Level Vine Whip first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Vine Whip into Power Whip (×1.9 damage, more range and hits in 360°).
  3. Add Heat Wave for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Vine Whip with Heat Wave so both fire together from one slot.
  5. Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Vigor — +20 max HP (and heals it).evolution
  3. Synthesis — +0.9 HP regenerated per second.evolution
  4. Reflexes — -8% cooldown on every move.

Items

Life Orb — +30% damage, but each attack costs a little HP.

Alternative: Choice Band — +40% damage, but you can't switch moves.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

Harsh sunlight: Fire is boosted and Water is weakened.

Super effective against

WaterGrassIceGroundBugRockSteel

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Scovillain build in PokéSurvivor?

Vine Whip, Heat Wave, Petal Blizzard, Fire Spin, holding Life Orb. Take Power, Vigor, Synthesis so the moves can evolve at max level.

What item should Scovillain hold?

Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.

How do Scovillain's moves evolve?

Vine Whip → Power Whip (needs Power); Heat Wave → Eruption (needs Vigor); Petal Blizzard → Petal Dance (needs Synthesis); Fire Spin → Sacred Fire (needs Synthesis).

Game data from PokéSurvivor · Last updated