Best Runerigus build
GroundGhost C Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Mud Shot Ground | Burst | Splashes mud around and slows foes. | Earth Powerneeds Power · +6 projectiles, ×1.6 damage and +1 pierce |
| 2Crowd clear | Hex Ghost | Chain | A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. | Poltergeistneeds Magnet · ×1.7 damage and +3 jumps |
| 3Close defense | Bulldoze Ground | Aura | Shakes the ground: damages and slows everything nearby. | Earthquakeneeds Power · ×1.8 damage and 35% more radius |
| 4Flex / damage | Spikes Ground | Mines | Scatters spikes that burst when stepped on. | Fissureneeds Power · ×1.8 damage, +2 mines and a bigger blast |
How to play the run
- Level Mud Shot first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Mud Shot into Earth Power (+6 projectiles, ×1.6 damage and +1 pierce).
- Add Hex for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Mud Shot with Hex so both fire together from one slot.
- Hold Leftovers: You recover 1.5% of your HP per second. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Magnet — +30% experience pickup radius.evolution
- Reflexes — -8% cooldown on every move.
- Vigor — +20 max HP (and heals it).
Items
Leftovers — You recover 1.5% of your HP per second.
Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Vitality (+8 HP, 3,270 coins to max)
Best weather
Sandstorm: Rock, Ground and Steel are boosted; the rest suffer. Fog: Ghost, Fairy and Psychic are boosted.
Super effective against
FireElectricPoisonPsychicRockGhostSteel
Best rift arenas for this build
- Gloomy Graveyard (Giratina, Hoopa, Lunala, Marshadow…)
- Mind Temple (Mewtwo, Mew, Lugia, Celebi…)
- Steel Fortress (Registeel, Jirachi, Dialga, Heatran…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Runerigus build in PokéSurvivor?
Mud Shot, Hex, Bulldoze, Spikes, holding Leftovers. Take Power, Magnet so the moves can evolve at max level.
What item should Runerigus hold?
Leftovers (you recover 1.5% of your hp per second.) If you find Focus Sash first, it is a good alternative.
How do Runerigus's moves evolve?
Mud Shot → Earth Power (needs Power); Hex → Poltergeist (needs Magnet); Bulldoze → Earthquake (needs Power); Spikes → Fissure (needs Power).
Game data from PokéSurvivor · Last updated