Best Litwick build
GhostFire C Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Shadow Ball Ghost | Projectile | A shadowy orb that pierces several foes. | Phantom Forceneeds Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Heat Wave Fire | Burst | Explodes in flames in every direction. | Eruptionneeds Vigor · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Fire Spin Fire | Orbit | Flames that spin around you. Constant defense. | Sacred Fireneeds Synthesis · +2 orbs, ×1.7 damage and more radius |
| 4Flex / damage | Hex Ghost | Chain | A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. | Poltergeistneeds Magnet · ×1.7 damage and +3 jumps |
How to play the run
- Level Shadow Ball first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Reflexes once (-8% cooldown on every move.) so a golden card turns Shadow Ball into Phantom Force (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Heat Wave for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Shadow Ball with Heat Wave so both fire together from one slot.
- Hold Leftovers: You recover 1.5% of your HP per second. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Reflexes — -8% cooldown on every move.evolution
- Vigor — +20 max HP (and heals it).evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Magnet — +30% experience pickup radius.evolution
- Power — +10% damage with every move.
Items
Leftovers — You recover 1.5% of your HP per second.
Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Vitality (+8 HP, 3,270 coins to max)
Best weather
Harsh sunlight: Fire is boosted and Water is weakened. Fog: Ghost, Fairy and Psychic are boosted.
Super effective against
GrassIcePsychicBugGhostSteel
Best rift arenas for this build
- Hive Forest (Genesect)
- Gloomy Graveyard (Giratina, Hoopa, Lunala, Marshadow…)
- Mind Temple (Mewtwo, Mew, Lugia, Celebi…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Litwick build in PokéSurvivor?
Shadow Ball, Heat Wave, Fire Spin, Hex, holding Leftovers. Take Reflexes, Vigor, Synthesis, Magnet so the moves can evolve at max level.
What item should Litwick hold?
Leftovers (you recover 1.5% of your hp per second.) If you find Focus Sash first, it is a good alternative.
How do Litwick's moves evolve?
Shadow Ball → Phantom Force (needs Reflexes); Heat Wave → Eruption (needs Vigor); Fire Spin → Sacred Fire (needs Synthesis); Hex → Poltergeist (needs Magnet).
Game data from PokéSurvivor · Last updated