Best Ho-Oh build
FireFlying S Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Ember Fire | Projectile | A fireball at the nearest enemy. | Fire Blastneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Heat Wave Fire | Burst | Explodes in flames in every direction. | Eruptionneeds Vigor · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Gust Flying | Orbit | Whirlwinds that escort you. | Hurricaneneeds Sprint · +2 orbs, ×1.7 damage and more radius |
| 4Flex / damage | Fire Spin Fire | Orbit | Flames that spin around you. Constant defense. | Sacred Fireneeds Synthesis · +2 orbs, ×1.7 damage and more radius |
How to play the run
- Level Ember first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Ember into Fire Blast (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Heat Wave for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Ember with Heat Wave so both fire together from one slot.
- Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Vigor — +20 max HP (and heals it).evolution
- Sprint — +7% movement speed.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Reflexes — -8% cooldown on every move.
Items
Life Orb — +30% damage, but each attack costs a little HP.
Alternative: Choice Band — +40% damage, but you can't switch moves.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Harsh sunlight: Fire is boosted and Water is weakened.
Super effective against
GrassIceFightingBugSteel
Best rift arenas for this build
- Hive Forest (Genesect)
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
- Ancient Dojo (Cobalion, Terrakion, Virizion, Keldeo…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Ho-Oh build in PokéSurvivor?
Ember, Heat Wave, Gust, Fire Spin, holding Life Orb. Take Power, Vigor, Sprint, Synthesis so the moves can evolve at max level.
What item should Ho-Oh hold?
Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.
How do Ho-Oh's moves evolve?
Ember → Fire Blast (needs Power); Heat Wave → Eruption (needs Vigor); Gust → Hurricane (needs Sprint); Fire Spin → Sacred Fire (needs Synthesis).
Game data from PokéSurvivor · Last updated