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Haunter

Best Haunter build

GhostPoison B Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Shadow Ball Ghost Projectile A shadowy orb that pierces several foes. Phantom Forceneeds Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger
2Crowd clear Hex Ghost Chain A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. Poltergeistneeds Magnet · ×1.7 damage and +3 jumps
3Close defense Toxic Poison Trail You leave pools of poison that badly poison whoever steps on them. Poison Gasneeds Synthesis · ×1.8 damage, bigger and longer-lasting pools
4Flex / damage Lick Ghost Melee A ghostly lick that briefly paralyzes. Shadow Punchneeds Power · ×1.9 damage, more range and hits in 360°

How to play the run

  1. Level Shadow Ball first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Reflexes once (-8% cooldown on every move.) so a golden card turns Shadow Ball into Phantom Force (×1.8 damage, +2 projectiles, +2 pierce and bigger).
  3. Add Hex for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Shadow Ball with Hex so both fire together from one slot.
  5. Hold Leftovers: You recover 1.5% of your HP per second. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Reflexes — -8% cooldown on every move.evolution
  2. Magnet — +30% experience pickup radius.evolution
  3. Synthesis — +0.9 HP regenerated per second.evolution
  4. Power — +10% damage with every move.evolution
  5. Vigor — +20 max HP (and heals it).

Items

Leftovers — You recover 1.5% of your HP per second.

Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Vitality (+8 HP, 3,270 coins to max)

Best weather

Fog: Ghost, Fairy and Psychic are boosted.

Super effective against

GrassPsychicGhostFairy

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Haunter build in PokéSurvivor?

Shadow Ball, Hex, Toxic, Lick, holding Leftovers. Take Reflexes, Magnet, Synthesis, Power so the moves can evolve at max level.

What item should Haunter hold?

Leftovers (you recover 1.5% of your hp per second.) If you find Focus Sash first, it is a good alternative.

How do Haunter's moves evolve?

Shadow Ball → Phantom Force (needs Reflexes); Hex → Poltergeist (needs Magnet); Toxic → Poison Gas (needs Synthesis); Lick → Shadow Punch (needs Power).

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