Best Gengar build
GhostPoison A Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Shadow Ball Ghost | Projectile | A shadowy orb that pierces several foes. | Phantom Forceneeds Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Hex Ghost | Chain | A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. | Poltergeistneeds Magnet · ×1.7 damage and +3 jumps |
| 3Close defense | Toxic Poison | Trail | You leave pools of poison that badly poison whoever steps on them. | Poison Gasneeds Synthesis · ×1.8 damage, bigger and longer-lasting pools |
| 4Flex / damage | Lick Ghost | Melee | A ghostly lick that briefly paralyzes. | Shadow Punchneeds Power · ×1.9 damage, more range and hits in 360° |
How to play the run
- Level Shadow Ball first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Reflexes once (-8% cooldown on every move.) so a golden card turns Shadow Ball into Phantom Force (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Hex for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Shadow Ball with Hex so both fire together from one slot.
- Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Reflexes — -8% cooldown on every move.evolution
- Magnet — +30% experience pickup radius.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Power — +10% damage with every move.evolution
- Vigor — +20 max HP (and heals it).
Items
Life Orb — +30% damage, but each attack costs a little HP.
Alternative: Choice Band — +40% damage, but you can't switch moves.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Fog: Ghost, Fairy and Psychic are boosted.
Super effective against
GrassPsychicGhostFairy
Best rift arenas for this build
- Gloomy Graveyard (Giratina, Hoopa, Lunala, Marshadow…)
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
- Mind Temple (Mewtwo, Mew, Lugia, Celebi…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Gengar build in PokéSurvivor?
Shadow Ball, Hex, Toxic, Lick, holding Life Orb. Take Reflexes, Magnet, Synthesis, Power so the moves can evolve at max level.
What item should Gengar hold?
Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.
How do Gengar's moves evolve?
Shadow Ball → Phantom Force (needs Reflexes); Hex → Poltergeist (needs Magnet); Toxic → Poison Gas (needs Synthesis); Lick → Shadow Punch (needs Power).
Game data from PokéSurvivor · Last updated