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Frosmoth

Best Frosmoth build

IceBug A Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Ice Beam Ice Beam An icy beam that almost freezes foes solid. Blizzardneeds Power · ×1.8 damage, a 50% wider and longer beam
2Crowd clear Hail Ice Meteors Hailstones fall on enemies and slow them. Avalancheneeds Reflexes · ×1.7 damage, +2 meteors and more radius
3Close defense Bug Buzz Bug Aura A constant vibration that pounds everything nearby. Swarmneeds Synthesis · ×1.8 damage and 35% more radius
4Flex / damage Bug Bite Bug Melee A quick bite in a short arc. X-Scissorneeds Power · ×1.9 damage, more range and hits in 360°

How to play the run

  1. Level Ice Beam first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Ice Beam into Blizzard (×1.8 damage, a 50% wider and longer beam).
  3. Add Hail for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Ice Beam with Hail so both fire together from one slot.
  5. Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Reflexes — -8% cooldown on every move.evolution
  3. Synthesis — +0.9 HP regenerated per second.evolution
  4. Vigor — +20 max HP (and heals it).

Items

Life Orb — +30% damage, but each attack costs a little HP.

Alternative: Choice Band — +40% damage, but you can't switch moves.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

Snowfall: Ice is boosted; the rest suffer and slow down.

Super effective against

GrassGroundFlyingPsychicDragonDark

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Frosmoth build in PokéSurvivor?

Ice Beam, Hail, Bug Buzz, Bug Bite, holding Life Orb. Take Power, Reflexes, Synthesis so the moves can evolve at max level.

What item should Frosmoth hold?

Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.

How do Frosmoth's moves evolve?

Ice Beam → Blizzard (needs Power); Hail → Avalanche (needs Reflexes); Bug Buzz → Swarm (needs Synthesis); Bug Bite → X-Scissor (needs Power).

Game data from PokéSurvivor · Last updated