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Doublade

Best Doublade build

SteelGhost B Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Metal Claw Steel Melee A steel swipe in an arc. Iron Headneeds Power · ×1.9 damage, more range and hits in 360°
2Crowd clear Hex Ghost Chain A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. Poltergeistneeds Magnet · ×1.7 damage and +3 jumps
3Flex / damage Meteor Mash Steel Meteors Two steel meteors that crush where they land. Magnet Bombneeds Power · ×1.7 damage, +2 meteors and more radius
4Flex / damage Hyper Voice Normal Burst A sound wave that spreads in every direction. Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce

How to play the run

  1. Level Metal Claw first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Metal Claw into Iron Head (×1.9 damage, more range and hits in 360°).
  3. Add Hex for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Metal Claw with Hex so both fire together from one slot.
  5. Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Magnet — +30% experience pickup radius.evolution
  3. Reflexes — -8% cooldown on every move.evolution
  4. Vigor — +20 max HP (and heals it).

Items

Life Orb — +30% damage, but each attack costs a little HP.

Alternative: Choice Band — +40% damage, but you can't switch moves.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

Sandstorm: Rock, Ground and Steel are boosted; the rest suffer. Fog: Ghost, Fairy and Psychic are boosted.

Super effective against

IcePsychicRockGhostFairy

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Doublade build in PokéSurvivor?

Metal Claw, Hex, Meteor Mash, Hyper Voice, holding Life Orb. Take Power, Magnet, Reflexes so the moves can evolve at max level.

What item should Doublade hold?

Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.

How do Doublade's moves evolve?

Metal Claw → Iron Head (needs Power); Hex → Poltergeist (needs Magnet); Meteor Mash → Magnet Bomb (needs Power); Hyper Voice → Uproar (needs Reflexes).

Game data from PokéSurvivor · Last updated