Best Corviknight build
FlyingSteel B Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Gust Flying | Orbit | Whirlwinds that escort you. | Hurricaneneeds Sprint · +2 orbs, ×1.7 damage and more radius |
| 2Crowd clear | Meteor Mash Steel | Meteors | Two steel meteors that crush where they land. | Magnet Bombneeds Power · ×1.7 damage, +2 meteors and more radius |
| 3Flex / damage | Metal Claw Steel | Melee | A steel swipe in an arc. | Iron Headneeds Power · ×1.9 damage, more range and hits in 360° |
| 4Flex / damage | Hyper Voice Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
How to play the run
- Level Gust first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Sprint once (+7% movement speed.) so a golden card turns Gust into Hurricane (+2 orbs, ×1.7 damage and more radius).
- Add Meteor Mash for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Gust with Meteor Mash so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Sprint — +7% movement speed.evolution
- Power — +10% damage with every move.evolution
- Reflexes — -8% cooldown on every move.evolution
- Vigor — +20 max HP (and heals it).
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Sandstorm: Rock, Ground and Steel are boosted; the rest suffer.
Super effective against
GrassIceFightingBugRockFairy
Best rift arenas for this build
- Ancient Quarry (Regirock, Terrakion, Diancie)
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
- Ancient Dojo (Cobalion, Terrakion, Virizion, Keldeo…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Corviknight build in PokéSurvivor?
Gust, Meteor Mash, Metal Claw, Hyper Voice, holding Quick Claw. Take Sprint, Power, Reflexes so the moves can evolve at max level.
What item should Corviknight hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Corviknight's moves evolve?
Gust → Hurricane (needs Sprint); Meteor Mash → Magnet Bomb (needs Power); Metal Claw → Iron Head (needs Power); Hyper Voice → Uproar (needs Reflexes).
Game data from PokéSurvivor · Last updated