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Azurill

Best Azurill build

NormalFairy D Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Tackle Normal Melee Charges in an arc at everything in front of you. Take Downneeds Vigor · ×1.9 damage, more range and hits in 360°
2Crowd clear Fairy Wind Fairy Burst A magical breeze in every direction. Moonblastneeds Power · +6 projectiles, ×1.6 damage and +1 pierce
3Close defense Dazzling Gleam Fairy Aura A flash of light all around you. Misty Terrainneeds Synthesis · ×1.8 damage and 35% more radius
4Flex / damage Hyper Voice Normal Burst A sound wave that spreads in every direction. Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce

How to play the run

  1. Level Tackle first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Vigor once (+20 max hp (and heals it).) so a golden card turns Tackle into Take Down (×1.9 damage, more range and hits in 360°).
  3. Add Fairy Wind for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Tackle with Fairy Wind so both fire together from one slot.
  5. Hold Assault Vest: +20% damage reduction. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Vigor — +20 max HP (and heals it).evolution
  2. Power — +10% damage with every move.evolution
  3. Synthesis — +0.9 HP regenerated per second.evolution
  4. Reflexes — -8% cooldown on every move.evolution

Items

Assault Vest — +20% damage reduction.

Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Vitality (+8 HP, 3,270 coins to max)

Best weather

Fog: Ghost, Fairy and Psychic are boosted.

Super effective against

FightingDragonDark

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Azurill build in PokéSurvivor?

Tackle, Fairy Wind, Dazzling Gleam, Hyper Voice, holding Assault Vest. Take Vigor, Power, Synthesis, Reflexes so the moves can evolve at max level.

What item should Azurill hold?

Assault Vest (+20% damage reduction.) If you find Focus Sash first, it is a good alternative.

How do Azurill's moves evolve?

Tackle → Take Down (needs Vigor); Fairy Wind → Moonblast (needs Power); Dazzling Gleam → Misty Terrain (needs Synthesis); Hyper Voice → Uproar (needs Reflexes).

Game data from PokéSurvivor · Last updated