Stats
Base stat total: 535 · In-game HP, attack and speed are derived from the base stats.
Why A tier
- Top 8% damage multiplier (×1.42)
- 6 evolvable own-type moves incl. Discharge & Thunderbolt
How to get
★★★★ Epic · Hard
Epic in the Sinnoh banner (6.5% per pull for the rarity, ~492 pulls for this one). Sinnoh banner →
Magnezone moves (14)
On level-up you are offered moves from Magnezone's own types plus the Normal pool. You can hold 4 at once; each one evolves at max level if you have taken the stat card it asks for.
| Move | Type | Kind | Effect | Evolves into |
|---|---|---|---|---|
| Thunder Shockstart | Electric | Projectile | A lightning-fast bolt that pierces several enemies. | Thunderneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Discharge | Electric | Aura | A permanent electric field around you. | Electric Terrainneeds Armor · ×1.8 damage and 35% more radius |
| Thunderbolt | Electric | Chain | A bolt that jumps from one enemy to the next. | Zap Cannonneeds Reflexes · ×1.7 damage and +3 jumps |
| Metal Claw | Steel | Melee | A steel swipe in an arc. | Iron Headneeds Power · ×1.9 damage, more range and hits in 360° |
| Flash Cannon | Steel | Beam | A piercing beam of metallic light. | Steel Beamneeds Armor · ×1.8 damage, a 50% wider and longer beam |
| Meteor Mash | Steel | Meteors | Two steel meteors that crush where they land. | Magnet Bombneeds Power · ×1.7 damage, +2 meteors and more radius |
| Tackle | Normal | Melee | Charges in an arc at everything in front of you. | Take Downneeds Vigor · ×1.9 damage, more range and hits in 360° |
| Quick Attack | Normal | Dash | You dash at the enemy like lightning and hit everything on the way. | Extreme Speedneeds Sprint · ×1.9 damage, more distance and less cooldown |
| Swords Dance | Normal | Buff | Deals no damage: builds ATTACK while active. | — |
| Agility | Normal | Buff | Deals no damage: builds SPEED while active. | — |
| Harden | Normal | Buff | Deals no damage: builds DEFENSE while active. | — |
| Body Slam | Normal | Melee | A full-weight tackle: slow, short and brutal. | Giga Impactneeds Power · ×1.9 damage, more range and hits in 360° |
| Hyper Voice | Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| Substitute | Normal | Turret | A decoy that stays behind shooting for you. | Double Teamneeds Armor · ×1.8 damage, +1 at a time and fires faster |
Type matchups
Weak to: Ground ×2.56 Fire ×1.6 Fighting ×1.6
Resists: Poison ×0.3 Flying ×0.36 Steel ×0.36 Normal ×0.6 Grass ×0.6 Electric ×0.6 Ice ×0.6 Psychic ×0.6 Bug ×0.6 Rock ×0.6 Dragon ×0.6 Fairy ×0.6
Weather
Boosted in: Rain, Sandstorm
Hurt by: Snowfall
Similar Pokémon
Frequently asked questions
Is Magnezone good in PokéSurvivor?
Magnezone is A tier, ranked #158 of 966 partners. Top 8% damage multiplier (×1.42). 6 evolvable own-type moves incl. Discharge & Thunderbolt.
How do I get Magnezone?
Epic in the Sinnoh banner (6.5% per pull for the rarity, ~492 pulls for this one). Gacha tickets are earned by playing; they cannot be bought.
What moves can Magnezone learn?
Magnezone can be offered 14 moves on level-up: every Electric and Steel-type move plus the Normal pool. It starts with Thunder Shock.
What is Magnezone weak to?
Ground (×2.56), Fire (×1.6), Fighting (×1.6).
Game data from PokéSurvivor · Last updated