Stats
Base stat total: 430 · In-game HP, attack and speed are derived from the base stats.
Why C tier
- Slow (91 speed): the horde catches up
- 8 evolvable own-type moves incl. Fire Spin & Flamethrower
How to get
★★★ Rare · Medium
Rare in the Johto banner (17% per pull for the rarity, ~171 pulls for this one). Johto banner →
Magcargo moves (16)
On level-up you are offered moves from Magcargo's own types plus the Normal pool. You can hold 4 at once; each one evolves at max level if you have taken the stat card it asks for.
| Move | Type | Kind | Effect | Evolves into |
|---|---|---|---|---|
| Emberstart | Fire | Projectile | A fireball at the nearest enemy. | Fire Blastneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Flamethrower | Fire | Spray | A short fan of flames that burns. | Overheatneeds Reflexes · ×1.7 damage, +4 shots and +1 pierce |
| Fire Spin | Fire | Orbit | Flames that spin around you. Constant defense. | Sacred Fireneeds Synthesis · +2 orbs, ×1.7 damage and more radius |
| Heat Wave | Fire | Burst | Explodes in flames in every direction. | Eruptionneeds Vigor · +6 projectiles, ×1.6 damage and +1 pierce |
| Rock Throw | Rock | Projectile | A heavy boulder that pushes the enemy back. | Stone Edgeneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Rock Slide | Rock | Meteors | Rocks fall from the sky onto nearby enemies. | Stealth Rockneeds Reflexes · ×1.7 damage, +2 meteors and more radius |
| Will-O-Wisp | Fire | Turret | Leaves a floating flame that fires on its own and burns. | Infernoneeds Reflexes · ×1.8 damage, +1 at a time and fires faster |
| Flame Wheel | Fire | Trail | You run wrapped in fire, leaving a trail of flames. | Flare Blitzneeds Sprint · ×1.8 damage, bigger and longer-lasting pools |
| Tackle | Normal | Melee | Charges in an arc at everything in front of you. | Take Downneeds Vigor · ×1.9 damage, more range and hits in 360° |
| Quick Attack | Normal | Dash | You dash at the enemy like lightning and hit everything on the way. | Extreme Speedneeds Sprint · ×1.9 damage, more distance and less cooldown |
| Swords Dance | Normal | Buff | Deals no damage: builds ATTACK while active. | — |
| Agility | Normal | Buff | Deals no damage: builds SPEED while active. | — |
| Harden | Normal | Buff | Deals no damage: builds DEFENSE while active. | — |
| Body Slam | Normal | Melee | A full-weight tackle: slow, short and brutal. | Giga Impactneeds Power · ×1.9 damage, more range and hits in 360° |
| Hyper Voice | Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| Substitute | Normal | Turret | A decoy that stays behind shooting for you. | Double Teamneeds Armor · ×1.8 damage, +1 at a time and fires faster |
Type matchups
Weak to: Water ×2.56 Ground ×2.56 Fighting ×1.6 Rock ×1.6
Resists: Fire ×0.36 Normal ×0.6 Ice ×0.6 Poison ×0.6 Flying ×0.6 Bug ×0.6 Fairy ×0.6 Grass ×0.96 Steel ×0.96
Weather
Boosted in: Harsh sunlight, Sandstorm
Hurt by: Rain, Snowfall
Similar Pokémon
Frequently asked questions
Is Magcargo good in PokéSurvivor?
Magcargo is C tier, ranked #511 of 966 partners. Slow (91 speed): the horde catches up. 8 evolvable own-type moves incl. Fire Spin & Flamethrower.
How do I get Magcargo?
Rare in the Johto banner (17% per pull for the rarity, ~171 pulls for this one). Gacha tickets are earned by playing; they cannot be bought.
What moves can Magcargo learn?
Magcargo can be offered 16 moves on level-up: every Fire and Rock-type move plus the Normal pool. It starts with Ember.
What is Magcargo weak to?
Water (×2.56), Ground (×2.56), Fighting (×1.6), Rock (×1.6).
Game data from PokéSurvivor · Last updated