Stats
Base stat total: 460 · In-game HP, attack and speed are derived from the base stats.
Why B tier
- Very bulky: 126 HP (top 3%)
- 7 evolvable own-type moves incl. Discharge & Bubble
How to get
★★★ Rare · Medium
Rare in the Johto banner (17% per pull for the rarity, ~171 pulls for this one). Johto banner →
Lanturn moves (16)
On level-up you are offered moves from Lanturn's own types plus the Normal pool. You can hold 4 at once; each one evolves at max level if you have taken the stat card it asks for.
| Move | Type | Kind | Effect | Evolves into |
|---|---|---|---|---|
| Water Gunstart | Water | Projectile | A piercing jet. Reliable at any range. | Scaldneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Bubble | Water | Burst | A fan of bubbles that slows whatever they touch. | Surfneeds Sprint · +6 projectiles, ×1.6 damage and +1 pierce |
| Hydro Pump | Water | Beam | A slow but devastating water blast. | Hydro Cannonneeds Power · ×1.8 damage, a 50% wider and longer beam |
| Aqua Ring | Water | Buff | Deals no damage: builds health REGENERATION. | — |
| Thunder Shock | Electric | Projectile | A lightning-fast bolt that pierces several enemies. | Thunderneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| Discharge | Electric | Aura | A permanent electric field around you. | Electric Terrainneeds Armor · ×1.8 damage and 35% more radius |
| Thunderbolt | Electric | Chain | A bolt that jumps from one enemy to the next. | Zap Cannonneeds Reflexes · ×1.7 damage and +3 jumps |
| Bubble Beam | Water | Spray | A short fan of bubbles that slows. | Aqua Tailneeds Power · ×1.7 damage, +4 shots and +1 pierce |
| Tackle | Normal | Melee | Charges in an arc at everything in front of you. | Take Downneeds Vigor · ×1.9 damage, more range and hits in 360° |
| Quick Attack | Normal | Dash | You dash at the enemy like lightning and hit everything on the way. | Extreme Speedneeds Sprint · ×1.9 damage, more distance and less cooldown |
| Swords Dance | Normal | Buff | Deals no damage: builds ATTACK while active. | — |
| Agility | Normal | Buff | Deals no damage: builds SPEED while active. | — |
| Harden | Normal | Buff | Deals no damage: builds DEFENSE while active. | — |
| Body Slam | Normal | Melee | A full-weight tackle: slow, short and brutal. | Giga Impactneeds Power · ×1.9 damage, more range and hits in 360° |
| Hyper Voice | Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| Substitute | Normal | Turret | A decoy that stays behind shooting for you. | Double Teamneeds Armor · ×1.8 damage, +1 at a time and fires faster |
Type matchups
Weak to: Grass ×1.6 Ground ×1.6
Resists: Steel ×0.36 Fire ×0.6 Water ×0.6 Ice ×0.6 Flying ×0.6 Electric ×0.96
Weather
Boosted in: Rain
Hurt by: Harsh sunlight, Sandstorm, Snowfall
Similar Pokémon
Frequently asked questions
Is Lanturn good in PokéSurvivor?
Lanturn is B tier, ranked #336 of 966 partners. Very bulky: 126 HP (top 3%). 7 evolvable own-type moves incl. Discharge & Bubble.
How do I get Lanturn?
Rare in the Johto banner (17% per pull for the rarity, ~171 pulls for this one). Gacha tickets are earned by playing; they cannot be bought.
What moves can Lanturn learn?
Lanturn can be offered 16 moves on level-up: every Water and Electric-type move plus the Normal pool. It starts with Water Gun.
What is Lanturn weak to?
Grass (×1.6), Ground (×1.6).
Game data from PokéSurvivor · Last updated