PokéSurvivorWiki Español
Zygarde

Best Zygarde build

DragonGround A Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Dragon Rage Dragon Beam Draconic flames in a straight line. Draco Meteorneeds Power · ×1.8 damage, a 50% wider and longer beam
2Crowd clear Mud Shot Ground Burst Splashes mud around and slows foes. Earth Powerneeds Power · +6 projectiles, ×1.6 damage and +1 pierce
3Close defense Bulldoze Ground Aura Shakes the ground: damages and slows everything nearby. Earthquakeneeds Power · ×1.8 damage and 35% more radius
4Flex / damage Spikes Ground Mines Scatters spikes that burst when stepped on. Fissureneeds Power · ×1.8 damage, +2 mines and a bigger blast

How to play the run

  1. Level Dragon Rage first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Dragon Rage into Draco Meteor (×1.8 damage, a 50% wider and longer beam).
  3. Add Mud Shot for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Dragon Rage with Mud Shot so both fire together from one slot.
  5. Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Reflexes — -8% cooldown on every move.
  3. Vigor — +20 max HP (and heals it).

Items

Quick Claw — -20% cooldown on all your moves.

Alternative: Shell Bell — You heal from the damage you deal.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

Sandstorm: Rock, Ground and Steel are boosted; the rest suffer.

Super effective against

FireElectricPoisonRockDragonSteel

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Zygarde build in PokéSurvivor?

Dragon Rage, Mud Shot, Bulldoze, Spikes, holding Quick Claw. Take Power so the moves can evolve at max level.

What item should Zygarde hold?

Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.

How do Zygarde's moves evolve?

Dragon Rage → Draco Meteor (needs Power); Mud Shot → Earth Power (needs Power); Bulldoze → Earthquake (needs Power); Spikes → Fissure (needs Power).

Game data from PokéSurvivor · Last updated