Best Wyrdeer build
NormalPsychic B Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Tackle Normal | Melee | Charges in an arc at everything in front of you. | Take Downneeds Vigor · ×1.9 damage, more range and hits in 360° |
| 2Crowd clear | Psychic Psychic | Burst | A radial mental burst that seeks enemies. | Expanding Forceneeds Magnet · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Flex / damage | Psycho Cut Psychic | Boomerang | Psychic blades that come back to you. | Psychic Fangsneeds Reflexes · ×1.8 damage, +1 boomerang and more range |
| 4Flex / damage | Hyper Voice Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
How to play the run
- Level Tackle first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Vigor once (+20 max hp (and heals it).) so a golden card turns Tackle into Take Down (×1.9 damage, more range and hits in 360°).
- Add Psychic for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Tackle with Psychic so both fire together from one slot.
- Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Vigor — +20 max HP (and heals it).evolution
- Magnet — +30% experience pickup radius.evolution
- Reflexes — -8% cooldown on every move.evolution
- Power — +10% damage with every move.
Items
Life Orb — +30% damage, but each attack costs a little HP.
Alternative: Choice Band — +40% damage, but you can't switch moves.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Fog: Ghost, Fairy and Psychic are boosted.
Super effective against
FightingPoison
Best rift arenas for this build
- Ancient Dojo (Cobalion, Terrakion, Virizion, Keldeo…)
- Toxic Swamp (Eternatus, Munkidori, Fezandipiti)
- Ancient Quarry (Regirock, Terrakion, Diancie)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Wyrdeer build in PokéSurvivor?
Tackle, Psychic, Psycho Cut, Hyper Voice, holding Life Orb. Take Vigor, Magnet, Reflexes so the moves can evolve at max level.
What item should Wyrdeer hold?
Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.
How do Wyrdeer's moves evolve?
Tackle → Take Down (needs Vigor); Psychic → Expanding Force (needs Magnet); Psycho Cut → Psychic Fangs (needs Reflexes); Hyper Voice → Uproar (needs Reflexes).
Game data from PokéSurvivor · Last updated