Best Wynaut build
Psychic D Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Confusion Psychic | Projectile | A wave that homes in on its target. | Psyshockneeds Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Psychic Psychic | Burst | A radial mental burst that seeks enemies. | Expanding Forceneeds Magnet · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Flex / damage | Psycho Cut Psychic | Boomerang | Psychic blades that come back to you. | Psychic Fangsneeds Reflexes · ×1.8 damage, +1 boomerang and more range |
| 4Flex / damage | Hyper Voice Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
How to play the run
- Level Confusion first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Reflexes once (-8% cooldown on every move.) so a golden card turns Confusion into Psyshock (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Psychic for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Confusion with Psychic so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Reflexes — -8% cooldown on every move.evolution
- Magnet — +30% experience pickup radius.evolution
- Power — +10% damage with every move.
- Vigor — +20 max HP (and heals it).
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Fog: Ghost, Fairy and Psychic are boosted.
Super effective against
FightingPoison
Best rift arenas for this build
- Ancient Dojo (Cobalion, Terrakion, Virizion, Keldeo…)
- Toxic Swamp (Eternatus, Munkidori, Fezandipiti)
- Ancient Quarry (Regirock, Terrakion, Diancie)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Wynaut build in PokéSurvivor?
Confusion, Psychic, Psycho Cut, Hyper Voice, holding Quick Claw. Take Reflexes, Magnet so the moves can evolve at max level.
What item should Wynaut hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Wynaut's moves evolve?
Confusion → Psyshock (needs Reflexes); Psychic → Expanding Force (needs Magnet); Psycho Cut → Psychic Fangs (needs Reflexes); Hyper Voice → Uproar (needs Reflexes).
Game data from PokéSurvivor · Last updated