Best Whismur build
Normal D Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Tackle Normal | Melee | Charges in an arc at everything in front of you. | Take Downneeds Vigor · ×1.9 damage, more range and hits in 360° |
| 2Crowd clear | Hyper Voice Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Flex / damage | Body Slam Normal | Melee | A full-weight tackle: slow, short and brutal. | Giga Impactneeds Power · ×1.9 damage, more range and hits in 360° |
| 4Flex / damage | Quick Attack Normal | Dash | You dash at the enemy like lightning and hit everything on the way. | Extreme Speedneeds Sprint · ×1.9 damage, more distance and less cooldown |
How to play the run
- Level Tackle first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Vigor once (+20 max hp (and heals it).) so a golden card turns Tackle into Take Down (×1.9 damage, more range and hits in 360°).
- Add Hyper Voice for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Tackle with Hyper Voice so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Vigor — +20 max HP (and heals it).evolution
- Reflexes — -8% cooldown on every move.evolution
- Power — +10% damage with every move.evolution
- Sprint — +7% movement speed.evolution
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
No weather boosts these moves.
Super effective against
None
Best rift arenas for this build
- Eternal Meadow (Regigigas, Arceus, Meloetta, Type: Null…)
- Sea Grotto (Suicune, Kyogre, Palkia, Phione…)
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Whismur build in PokéSurvivor?
Tackle, Hyper Voice, Body Slam, Quick Attack, holding Quick Claw. Take Vigor, Reflexes, Power, Sprint so the moves can evolve at max level.
What item should Whismur hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Whismur's moves evolve?
Tackle → Take Down (needs Vigor); Hyper Voice → Uproar (needs Reflexes); Body Slam → Giga Impact (needs Power); Quick Attack → Extreme Speed (needs Sprint).
Game data from PokéSurvivor · Last updated