Best Vibrava build
GroundDragon C Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Mud Shot Ground | Burst | Splashes mud around and slows foes. | Earth Powerneeds Power · +6 projectiles, ×1.6 damage and +1 pierce |
| 2Crowd clear | Spikes Ground | Mines | Scatters spikes that burst when stepped on. | Fissureneeds Power · ×1.8 damage, +2 mines and a bigger blast |
| 3Close defense | Bulldoze Ground | Aura | Shakes the ground: damages and slows everything nearby. | Earthquakeneeds Power · ×1.8 damage and 35% more radius |
| 4Flex / damage | Dragon Rage Dragon | Beam | Draconic flames in a straight line. | Draco Meteorneeds Power · ×1.8 damage, a 50% wider and longer beam |
How to play the run
- Level Mud Shot first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Mud Shot into Earth Power (+6 projectiles, ×1.6 damage and +1 pierce).
- Add Spikes for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Mud Shot with Spikes so both fire together from one slot.
- Hold Leftovers: You recover 1.5% of your HP per second. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Reflexes — -8% cooldown on every move.
- Vigor — +20 max HP (and heals it).
Items
Leftovers — You recover 1.5% of your HP per second.
Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Vitality (+8 HP, 3,270 coins to max)
Best weather
Sandstorm: Rock, Ground and Steel are boosted; the rest suffer.
Super effective against
FireElectricPoisonRockDragonSteel
Best rift arenas for this build
- Steel Fortress (Registeel, Jirachi, Dialga, Heatran…)
- Toxic Swamp (Eternatus, Munkidori, Fezandipiti)
- Ancient Quarry (Regirock, Terrakion, Diancie)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Vibrava build in PokéSurvivor?
Mud Shot, Spikes, Bulldoze, Dragon Rage, holding Leftovers. Take Power so the moves can evolve at max level.
What item should Vibrava hold?
Leftovers (you recover 1.5% of your hp per second.) If you find Focus Sash first, it is a good alternative.
How do Vibrava's moves evolve?
Mud Shot → Earth Power (needs Power); Spikes → Fissure (needs Power); Bulldoze → Earthquake (needs Power); Dragon Rage → Draco Meteor (needs Power).
Game data from PokéSurvivor · Last updated