Best Tyrunt build
RockDragon C Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Rock Throw Rock | Projectile | A heavy boulder that pushes the enemy back. | Stone Edgeneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Rock Slide Rock | Meteors | Rocks fall from the sky onto nearby enemies. | Stealth Rockneeds Reflexes · ×1.7 damage, +2 meteors and more radius |
| 3Flex / damage | Dragon Rage Dragon | Beam | Draconic flames in a straight line. | Draco Meteorneeds Power · ×1.8 damage, a 50% wider and longer beam |
| 4Flex / damage | Hyper Voice Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
How to play the run
- Level Rock Throw first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Rock Throw into Stone Edge (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Rock Slide for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Rock Throw with Rock Slide so both fire together from one slot.
- Hold Leftovers: You recover 1.5% of your HP per second. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Reflexes — -8% cooldown on every move.evolution
- Vigor — +20 max HP (and heals it).
Items
Leftovers — You recover 1.5% of your HP per second.
Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Vitality (+8 HP, 3,270 coins to max)
Best weather
Sandstorm: Rock, Ground and Steel are boosted; the rest suffer.
Super effective against
FireIceFlyingBugDragon
Best rift arenas for this build
- Eternal Glacier (Articuno, Regice, Kyurem, Glastrier)
- Sky Peak (Articuno, Zapdos, Moltres, Lugia…)
- Igneous Volcano (Moltres, Entei, Ho-Oh, Heatran…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Tyrunt build in PokéSurvivor?
Rock Throw, Rock Slide, Dragon Rage, Hyper Voice, holding Leftovers. Take Power, Reflexes so the moves can evolve at max level.
What item should Tyrunt hold?
Leftovers (you recover 1.5% of your hp per second.) If you find Focus Sash first, it is a good alternative.
How do Tyrunt's moves evolve?
Rock Throw → Stone Edge (needs Power); Rock Slide → Stealth Rock (needs Reflexes); Dragon Rage → Draco Meteor (needs Power); Hyper Voice → Uproar (needs Reflexes).
Game data from PokéSurvivor · Last updated