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Tyranitar

Best Tyranitar build

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Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Rock Throw Rock Projectile A heavy boulder that pushes the enemy back. Stone Edgeneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger
2Crowd clear Dark Pulse Dark Burst A wave of dark energy in every direction. Snarlneeds Sprint · +6 projectiles, ×1.6 damage and +1 pierce
3Close defense Night Shade Dark Aura A shadow surrounds you and consumes what is near. Nightmareneeds Synthesis · ×1.8 damage and 35% more radius
4Flex / damage Rock Slide Rock Meteors Rocks fall from the sky onto nearby enemies. Stealth Rockneeds Reflexes · ×1.7 damage, +2 meteors and more radius

How to play the run

  1. Level Rock Throw first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Rock Throw into Stone Edge (×1.8 damage, +2 projectiles, +2 pierce and bigger).
  3. Add Dark Pulse for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Rock Throw with Dark Pulse so both fire together from one slot.
  5. Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Sprint — +7% movement speed.evolution
  3. Synthesis — +0.9 HP regenerated per second.evolution
  4. Reflexes — -8% cooldown on every move.evolution
  5. Vigor — +20 max HP (and heals it).

Items

Life Orb — +30% damage, but each attack costs a little HP.

Alternative: Choice Band — +40% damage, but you can't switch moves.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

Sandstorm: Rock, Ground and Steel are boosted; the rest suffer.

Super effective against

FireIceFlyingPsychicBugGhost

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Tyranitar build in PokéSurvivor?

Rock Throw, Dark Pulse, Night Shade, Rock Slide, holding Life Orb. Take Power, Sprint, Synthesis, Reflexes so the moves can evolve at max level.

What item should Tyranitar hold?

Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.

How do Tyranitar's moves evolve?

Rock Throw → Stone Edge (needs Power); Dark Pulse → Snarl (needs Sprint); Night Shade → Nightmare (needs Synthesis); Rock Slide → Stealth Rock (needs Reflexes).

Game data from PokéSurvivor · Last updated