Best Tentacruel build
WaterPoison B Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Water Gun Water | Projectile | A piercing jet. Reliable at any range. | Scaldneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Bubble Water | Burst | A fan of bubbles that slows whatever they touch. | Surfneeds Sprint · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Toxic Poison | Trail | You leave pools of poison that badly poison whoever steps on them. | Poison Gasneeds Synthesis · ×1.8 damage, bigger and longer-lasting pools |
| 4Flex / damage | Bubble Beam Water | Spray | A short fan of bubbles that slows. | Aqua Tailneeds Power · ×1.7 damage, +4 shots and +1 pierce |
How to play the run
- Level Water Gun first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Water Gun into Scald (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Bubble for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Water Gun with Bubble so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Sprint — +7% movement speed.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Reflexes — -8% cooldown on every move.
- Vigor — +20 max HP (and heals it).
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Rain: Water is boosted and Fire is weakened.
Super effective against
FireGrassGroundRockFairy
Best rift arenas for this build
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
- Ancient Quarry (Regirock, Terrakion, Diancie)
- Enchanted Forest (Xerneas, Diancie, Tapu Koko, Tapu Lele…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Tentacruel build in PokéSurvivor?
Water Gun, Bubble, Toxic, Bubble Beam, holding Quick Claw. Take Power, Sprint, Synthesis so the moves can evolve at max level.
What item should Tentacruel hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Tentacruel's moves evolve?
Water Gun → Scald (needs Power); Bubble → Surf (needs Sprint); Toxic → Poison Gas (needs Synthesis); Bubble Beam → Aqua Tail (needs Power).
Game data from PokéSurvivor · Last updated