Best Tadbulb build
Electric C Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Thunder Shock Electric | Projectile | A lightning-fast bolt that pierces several enemies. | Thunderneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Thunderbolt Electric | Chain | A bolt that jumps from one enemy to the next. | Zap Cannonneeds Reflexes · ×1.7 damage and +3 jumps |
| 3Close defense | Discharge Electric | Aura | A permanent electric field around you. | Electric Terrainneeds Armor · ×1.8 damage and 35% more radius |
| 4Flex / damage | Hyper Voice Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
How to play the run
- Level Thunder Shock first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Thunder Shock into Thunder (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Thunderbolt for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Thunder Shock with Thunderbolt so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Reflexes — -8% cooldown on every move.evolution
- Armor — +6% damage reduction.evolution
- Vigor — +20 max HP (and heals it).
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Rain: Water is boosted and Fire is weakened.
Super effective against
WaterFlying
Best rift arenas for this build
- Sea Grotto (Suicune, Kyogre, Palkia, Phione…)
- Sky Peak (Articuno, Zapdos, Moltres, Lugia…)
- Igneous Volcano (Moltres, Entei, Ho-Oh, Heatran…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Tadbulb build in PokéSurvivor?
Thunder Shock, Thunderbolt, Discharge, Hyper Voice, holding Quick Claw. Take Power, Reflexes, Armor so the moves can evolve at max level.
What item should Tadbulb hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Tadbulb's moves evolve?
Thunder Shock → Thunder (needs Power); Thunderbolt → Zap Cannon (needs Reflexes); Discharge → Electric Terrain (needs Armor); Hyper Voice → Uproar (needs Reflexes).
Game data from PokéSurvivor · Last updated