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Snover

Best Snover build

GrassIce C Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Vine Whip Grass Melee Long-range whips in a wide arc. Power Whipneeds Power · ×1.9 damage, more range and hits in 360°
2Crowd clear Hail Ice Meteors Hailstones fall on enemies and slow them. Avalancheneeds Reflexes · ×1.7 damage, +2 meteors and more radius
3Close defense Petal Blizzard Grass Orbit A cyclone of leaves spins widely around you. Petal Danceneeds Synthesis · +2 orbs, ×1.7 damage and more radius
4Flex / damage Razor Leaf Grass Boomerang Two leaves that fly out and back, cutting both ways. Leaf Stormneeds Reflexes · ×1.8 damage, +1 boomerang and more range

How to play the run

  1. Level Vine Whip first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Vine Whip into Power Whip (×1.9 damage, more range and hits in 360°).
  3. Add Hail for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Vine Whip with Hail so both fire together from one slot.
  5. Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Reflexes — -8% cooldown on every move.evolution
  3. Synthesis — +0.9 HP regenerated per second.evolution
  4. Vigor — +20 max HP (and heals it).

Items

Quick Claw — -20% cooldown on all your moves.

Alternative: Shell Bell — You heal from the damage you deal.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

Snowfall: Ice is boosted; the rest suffer and slow down.

Super effective against

WaterGrassGroundFlyingRockDragon

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Snover build in PokéSurvivor?

Vine Whip, Hail, Petal Blizzard, Razor Leaf, holding Quick Claw. Take Power, Reflexes, Synthesis so the moves can evolve at max level.

What item should Snover hold?

Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.

How do Snover's moves evolve?

Vine Whip → Power Whip (needs Power); Hail → Avalanche (needs Reflexes); Petal Blizzard → Petal Dance (needs Synthesis); Razor Leaf → Leaf Storm (needs Reflexes).

Game data from PokéSurvivor · Last updated