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Rotom

Best Rotom build

ElectricGhost B Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Thunder Shock Electric Projectile A lightning-fast bolt that pierces several enemies. Thunderneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger
2Crowd clear Thunderbolt Electric Chain A bolt that jumps from one enemy to the next. Zap Cannonneeds Reflexes · ×1.7 damage and +3 jumps
3Close defense Discharge Electric Aura A permanent electric field around you. Electric Terrainneeds Armor · ×1.8 damage and 35% more radius
4Flex / damage Hex Ghost Chain A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. Poltergeistneeds Magnet · ×1.7 damage and +3 jumps

How to play the run

  1. Level Thunder Shock first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Thunder Shock into Thunder (×1.8 damage, +2 projectiles, +2 pierce and bigger).
  3. Add Thunderbolt for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Thunder Shock with Thunderbolt so both fire together from one slot.
  5. Hold Leftovers: You recover 1.5% of your HP per second. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Reflexes — -8% cooldown on every move.evolution
  3. Armor — +6% damage reduction.evolution
  4. Magnet — +30% experience pickup radius.evolution
  5. Vigor — +20 max HP (and heals it).

Items

Leftovers — You recover 1.5% of your HP per second.

Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Vitality (+8 HP, 3,270 coins to max)

Best weather

Rain: Water is boosted and Fire is weakened. Fog: Ghost, Fairy and Psychic are boosted.

Super effective against

WaterFlyingPsychicGhost

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Rotom build in PokéSurvivor?

Thunder Shock, Thunderbolt, Discharge, Hex, holding Leftovers. Take Power, Reflexes, Armor, Magnet so the moves can evolve at max level.

What item should Rotom hold?

Leftovers (you recover 1.5% of your hp per second.) If you find Focus Sash first, it is a good alternative.

How do Rotom's moves evolve?

Thunder Shock → Thunder (needs Power); Thunderbolt → Zap Cannon (needs Reflexes); Discharge → Electric Terrain (needs Armor); Hex → Poltergeist (needs Magnet).

Game data from PokéSurvivor · Last updated