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Roaring Moon

Best Roaring Moon build

DragonDark S Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Dragon Rage Dragon Beam Draconic flames in a straight line. Draco Meteorneeds Power · ×1.8 damage, a 50% wider and longer beam
2Crowd clear Dark Pulse Dark Burst A wave of dark energy in every direction. Snarlneeds Sprint · +6 projectiles, ×1.6 damage and +1 pierce
3Close defense Night Shade Dark Aura A shadow surrounds you and consumes what is near. Nightmareneeds Synthesis · ×1.8 damage and 35% more radius
4Flex / damage Bite Dark Melee A quick bite that knocks foes back. Crunchneeds Power · ×1.9 damage, more range and hits in 360°

How to play the run

  1. Level Dragon Rage first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Dragon Rage into Draco Meteor (×1.8 damage, a 50% wider and longer beam).
  3. Add Dark Pulse for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Dragon Rage with Dark Pulse so both fire together from one slot.
  5. Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Sprint — +7% movement speed.evolution
  3. Synthesis — +0.9 HP regenerated per second.evolution
  4. Reflexes — -8% cooldown on every move.
  5. Vigor — +20 max HP (and heals it).

Items

Life Orb — +30% damage, but each attack costs a little HP.

Alternative: Choice Band — +40% damage, but you can't switch moves.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

No weather boosts these moves.

Super effective against

PsychicGhostDragon

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Roaring Moon build in PokéSurvivor?

Dragon Rage, Dark Pulse, Night Shade, Bite, holding Life Orb. Take Power, Sprint, Synthesis so the moves can evolve at max level.

What item should Roaring Moon hold?

Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.

How do Roaring Moon's moves evolve?

Dragon Rage → Draco Meteor (needs Power); Dark Pulse → Snarl (needs Sprint); Night Shade → Nightmare (needs Synthesis); Bite → Crunch (needs Power).

Game data from PokéSurvivor · Last updated