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Rillaboom

Best Rillaboom build

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Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Vine Whip Grass Melee Long-range whips in a wide arc. Power Whipneeds Power · ×1.9 damage, more range and hits in 360°
2Crowd clear Hyper Voice Normal Burst A sound wave that spreads in every direction. Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce
3Close defense Petal Blizzard Grass Orbit A cyclone of leaves spins widely around you. Petal Danceneeds Synthesis · +2 orbs, ×1.7 damage and more radius
4Flex / damage Razor Leaf Grass Boomerang Two leaves that fly out and back, cutting both ways. Leaf Stormneeds Reflexes · ×1.8 damage, +1 boomerang and more range

How to play the run

  1. Level Vine Whip first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Vine Whip into Power Whip (×1.9 damage, more range and hits in 360°).
  3. Add Hyper Voice for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Vine Whip with Hyper Voice so both fire together from one slot.
  5. Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Reflexes — -8% cooldown on every move.evolution
  3. Synthesis — +0.9 HP regenerated per second.evolution
  4. Vigor — +20 max HP (and heals it).

Items

Life Orb — +30% damage, but each attack costs a little HP.

Alternative: Choice Band — +40% damage, but you can't switch moves.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

No weather boosts these moves.

Super effective against

WaterGroundRock

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Rillaboom build in PokéSurvivor?

Vine Whip, Hyper Voice, Petal Blizzard, Razor Leaf, holding Life Orb. Take Power, Reflexes, Synthesis so the moves can evolve at max level.

What item should Rillaboom hold?

Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.

How do Rillaboom's moves evolve?

Vine Whip → Power Whip (needs Power); Hyper Voice → Uproar (needs Reflexes); Petal Blizzard → Petal Dance (needs Synthesis); Razor Leaf → Leaf Storm (needs Reflexes).

Game data from PokéSurvivor · Last updated