Best Ralts build
PsychicFairy D Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Confusion Psychic | Projectile | A wave that homes in on its target. | Psyshockneeds Reflexes · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Fairy Wind Fairy | Burst | A magical breeze in every direction. | Moonblastneeds Power · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Dazzling Gleam Fairy | Aura | A flash of light all around you. | Misty Terrainneeds Synthesis · ×1.8 damage and 35% more radius |
| 4Flex / damage | Psychic Psychic | Burst | A radial mental burst that seeks enemies. | Expanding Forceneeds Magnet · +6 projectiles, ×1.6 damage and +1 pierce |
How to play the run
- Level Confusion first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Reflexes once (-8% cooldown on every move.) so a golden card turns Confusion into Psyshock (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Fairy Wind for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Confusion with Fairy Wind so both fire together from one slot.
- Hold Leftovers: You recover 1.5% of your HP per second. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Reflexes — -8% cooldown on every move.evolution
- Power — +10% damage with every move.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Magnet — +30% experience pickup radius.evolution
- Vigor — +20 max HP (and heals it).
Items
Leftovers — You recover 1.5% of your HP per second.
Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Vitality (+8 HP, 3,270 coins to max)
Best weather
Fog: Ghost, Fairy and Psychic are boosted.
Super effective against
FightingPoisonDragonDark
Best rift arenas for this build
- Ancient Dojo (Cobalion, Terrakion, Virizion, Keldeo…)
- Dark Alley (Darkrai, Yveltal, Urshifu, Chi-Yu)
- Dragon Sanctuary (Latias, Latios, Rayquaza, Dialga…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Ralts build in PokéSurvivor?
Confusion, Fairy Wind, Dazzling Gleam, Psychic, holding Leftovers. Take Reflexes, Power, Synthesis, Magnet so the moves can evolve at max level.
What item should Ralts hold?
Leftovers (you recover 1.5% of your hp per second.) If you find Focus Sash first, it is a good alternative.
How do Ralts's moves evolve?
Confusion → Psyshock (needs Reflexes); Fairy Wind → Moonblast (needs Power); Dazzling Gleam → Misty Terrain (needs Synthesis); Psychic → Expanding Force (needs Magnet).
Game data from PokéSurvivor · Last updated