Best Pupitar build
RockGround C Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Rock Throw Rock | Projectile | A heavy boulder that pushes the enemy back. | Stone Edgeneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Mud Shot Ground | Burst | Splashes mud around and slows foes. | Earth Powerneeds Power · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Bulldoze Ground | Aura | Shakes the ground: damages and slows everything nearby. | Earthquakeneeds Power · ×1.8 damage and 35% more radius |
| 4Flex / damage | Rock Slide Rock | Meteors | Rocks fall from the sky onto nearby enemies. | Stealth Rockneeds Reflexes · ×1.7 damage, +2 meteors and more radius |
How to play the run
- Level Rock Throw first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Rock Throw into Stone Edge (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Mud Shot for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Rock Throw with Mud Shot so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Reflexes — -8% cooldown on every move.evolution
- Vigor — +20 max HP (and heals it).
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Sandstorm: Rock, Ground and Steel are boosted; the rest suffer.
Super effective against
FireElectricIcePoisonFlyingBugRockSteel
Best rift arenas for this build
- Igneous Volcano (Moltres, Entei, Ho-Oh, Heatran…)
- Eternal Glacier (Articuno, Regice, Kyurem, Glastrier)
- Sky Peak (Articuno, Zapdos, Moltres, Lugia…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Pupitar build in PokéSurvivor?
Rock Throw, Mud Shot, Bulldoze, Rock Slide, holding Quick Claw. Take Power, Reflexes so the moves can evolve at max level.
What item should Pupitar hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Pupitar's moves evolve?
Rock Throw → Stone Edge (needs Power); Mud Shot → Earth Power (needs Power); Bulldoze → Earthquake (needs Power); Rock Slide → Stealth Rock (needs Reflexes).
Game data from PokéSurvivor · Last updated