Best Overqwil build
DarkPoison A Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Bite Dark | Melee | A quick bite that knocks foes back. | Crunchneeds Power · ×1.9 damage, more range and hits in 360° |
| 2Crowd clear | Dark Pulse Dark | Burst | A wave of dark energy in every direction. | Snarlneeds Sprint · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Toxic Poison | Trail | You leave pools of poison that badly poison whoever steps on them. | Poison Gasneeds Synthesis · ×1.8 damage, bigger and longer-lasting pools |
| 4Flex / damage | Sludge Poison | Projectile | Toxic sludge that poisons on impact. | Sludge Bombneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
How to play the run
- Level Bite first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Bite into Crunch (×1.9 damage, more range and hits in 360°).
- Add Dark Pulse for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Bite with Dark Pulse so both fire together from one slot.
- Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Sprint — +7% movement speed.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Reflexes — -8% cooldown on every move.
- Vigor — +20 max HP (and heals it).
Items
Life Orb — +30% damage, but each attack costs a little HP.
Alternative: Choice Band — +40% damage, but you can't switch moves.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
No weather boosts these moves.
Super effective against
GrassPsychicGhostFairy
Best rift arenas for this build
- Gloomy Graveyard (Giratina, Hoopa, Lunala, Marshadow…)
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
- Mind Temple (Mewtwo, Mew, Lugia, Celebi…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Overqwil build in PokéSurvivor?
Bite, Dark Pulse, Toxic, Sludge, holding Life Orb. Take Power, Sprint, Synthesis so the moves can evolve at max level.
What item should Overqwil hold?
Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.
How do Overqwil's moves evolve?
Bite → Crunch (needs Power); Dark Pulse → Snarl (needs Sprint); Toxic → Poison Gas (needs Synthesis); Sludge → Sludge Bomb (needs Power).
Game data from PokéSurvivor · Last updated