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Orthworm

Best Orthworm build

Steel C Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Metal Claw Steel Melee A steel swipe in an arc. Iron Headneeds Power · ×1.9 damage, more range and hits in 360°
2Crowd clear Meteor Mash Steel Meteors Two steel meteors that crush where they land. Magnet Bombneeds Power · ×1.7 damage, +2 meteors and more radius
3Flex / damage Flash Cannon Steel Beam A piercing beam of metallic light. Steel Beamneeds Armor · ×1.8 damage, a 50% wider and longer beam
4Flex / damage Hyper Voice Normal Burst A sound wave that spreads in every direction. Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce

How to play the run

  1. Level Metal Claw first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Metal Claw into Iron Head (×1.9 damage, more range and hits in 360°).
  3. Add Meteor Mash for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Metal Claw with Meteor Mash so both fire together from one slot.
  5. Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Armor — +6% damage reduction.evolution
  3. Reflexes — -8% cooldown on every move.evolution
  4. Vigor — +20 max HP (and heals it).

Items

Quick Claw — -20% cooldown on all your moves.

Alternative: Shell Bell — You heal from the damage you deal.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

Sandstorm: Rock, Ground and Steel are boosted; the rest suffer.

Super effective against

IceRockFairy

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Orthworm build in PokéSurvivor?

Metal Claw, Meteor Mash, Flash Cannon, Hyper Voice, holding Quick Claw. Take Power, Armor, Reflexes so the moves can evolve at max level.

What item should Orthworm hold?

Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.

How do Orthworm's moves evolve?

Metal Claw → Iron Head (needs Power); Meteor Mash → Magnet Bomb (needs Power); Flash Cannon → Steel Beam (needs Armor); Hyper Voice → Uproar (needs Reflexes).

Game data from PokéSurvivor · Last updated