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Omastar

Best Omastar build

RockWater B Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Rock Throw Rock Projectile A heavy boulder that pushes the enemy back. Stone Edgeneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger
2Crowd clear Bubble Water Burst A fan of bubbles that slows whatever they touch. Surfneeds Sprint · +6 projectiles, ×1.6 damage and +1 pierce
3Flex / damage Bubble Beam Water Spray A short fan of bubbles that slows. Aqua Tailneeds Power · ×1.7 damage, +4 shots and +1 pierce
4Flex / damage Hyper Voice Normal Burst A sound wave that spreads in every direction. Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce

How to play the run

  1. Level Rock Throw first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Rock Throw into Stone Edge (×1.8 damage, +2 projectiles, +2 pierce and bigger).
  3. Add Bubble for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Rock Throw with Bubble so both fire together from one slot.
  5. Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Sprint — +7% movement speed.evolution
  3. Reflexes — -8% cooldown on every move.evolution
  4. Vigor — +20 max HP (and heals it).

Items

Life Orb — +30% damage, but each attack costs a little HP.

Alternative: Choice Band — +40% damage, but you can't switch moves.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

Rain: Water is boosted and Fire is weakened. Sandstorm: Rock, Ground and Steel are boosted; the rest suffer.

Super effective against

FireIceGroundFlyingBugRock

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Omastar build in PokéSurvivor?

Rock Throw, Bubble, Bubble Beam, Hyper Voice, holding Life Orb. Take Power, Sprint, Reflexes so the moves can evolve at max level.

What item should Omastar hold?

Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.

How do Omastar's moves evolve?

Rock Throw → Stone Edge (needs Power); Bubble → Surf (needs Sprint); Bubble Beam → Aqua Tail (needs Power); Hyper Voice → Uproar (needs Reflexes).

Game data from PokéSurvivor · Last updated