Best Nidoran♀ build
Poison D Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Sludge Poison | Projectile | Toxic sludge that poisons on impact. | Sludge Bombneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Toxic Spikes Poison | Mines | Poison spikes that badly poison when they burst. | Gunk Shotneeds Synthesis · ×1.8 damage, +2 mines and a bigger blast |
| 3Close defense | Toxic Poison | Trail | You leave pools of poison that badly poison whoever steps on them. | Poison Gasneeds Synthesis · ×1.8 damage, bigger and longer-lasting pools |
| 4Flex / damage | Poison Sting Poison | Projectile | A quick poisonous sting. | Poison Jabneeds Sprint · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
How to play the run
- Level Sludge first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Sludge into Sludge Bomb (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Toxic Spikes for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Sludge with Toxic Spikes so both fire together from one slot.
- Hold Leftovers: You recover 1.5% of your HP per second. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Sprint — +7% movement speed.evolution
- Reflexes — -8% cooldown on every move.
- Vigor — +20 max HP (and heals it).
Items
Leftovers — You recover 1.5% of your HP per second.
Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Vitality (+8 HP, 3,270 coins to max)
Best weather
No weather boosts these moves.
Super effective against
GrassFairy
Best rift arenas for this build
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
- Enchanted Forest (Xerneas, Diancie, Tapu Koko, Tapu Lele…)
- Volt Plant (Zapdos, Raikou, Thundurus, Zekrom…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Nidoran♀ build in PokéSurvivor?
Sludge, Toxic Spikes, Toxic, Poison Sting, holding Leftovers. Take Power, Synthesis, Sprint so the moves can evolve at max level.
What item should Nidoran♀ hold?
Leftovers (you recover 1.5% of your hp per second.) If you find Focus Sash first, it is a good alternative.
How do Nidoran♀'s moves evolve?
Sludge → Sludge Bomb (needs Power); Toxic Spikes → Gunk Shot (needs Synthesis); Toxic → Poison Gas (needs Synthesis); Poison Sting → Poison Jab (needs Sprint).
Game data from PokéSurvivor · Last updated