Best Meltan build
Steel D Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Metal Claw Steel | Melee | A steel swipe in an arc. | Iron Headneeds Power · ×1.9 damage, more range and hits in 360° |
| 2Crowd clear | Meteor Mash Steel | Meteors | Two steel meteors that crush where they land. | Magnet Bombneeds Power · ×1.7 damage, +2 meteors and more radius |
| 3Flex / damage | Flash Cannon Steel | Beam | A piercing beam of metallic light. | Steel Beamneeds Armor · ×1.8 damage, a 50% wider and longer beam |
| 4Flex / damage | Hyper Voice Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
How to play the run
- Level Metal Claw first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Metal Claw into Iron Head (×1.9 damage, more range and hits in 360°).
- Add Meteor Mash for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Metal Claw with Meteor Mash so both fire together from one slot.
- Hold Assault Vest: +20% damage reduction. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Armor — +6% damage reduction.evolution
- Reflexes — -8% cooldown on every move.evolution
- Vigor — +20 max HP (and heals it).
Items
Assault Vest — +20% damage reduction.
Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Vitality (+8 HP, 3,270 coins to max)
Best weather
Sandstorm: Rock, Ground and Steel are boosted; the rest suffer.
Super effective against
IceRockFairy
Best rift arenas for this build
- Ancient Quarry (Regirock, Terrakion, Diancie)
- Eternal Glacier (Articuno, Regice, Kyurem, Glastrier)
- Enchanted Forest (Xerneas, Diancie, Tapu Koko, Tapu Lele…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Meltan build in PokéSurvivor?
Metal Claw, Meteor Mash, Flash Cannon, Hyper Voice, holding Assault Vest. Take Power, Armor, Reflexes so the moves can evolve at max level.
What item should Meltan hold?
Assault Vest (+20% damage reduction.) If you find Focus Sash first, it is a good alternative.
How do Meltan's moves evolve?
Metal Claw → Iron Head (needs Power); Meteor Mash → Magnet Bomb (needs Power); Flash Cannon → Steel Beam (needs Armor); Hyper Voice → Uproar (needs Reflexes).
Game data from PokéSurvivor · Last updated